Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
kadajett wrote:I am working on a game called MarbleGarble. It is a matching game that has no real point to it honestly...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uro-LiePQEI&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uro-LiePQEI&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube] Check it out and tell me what I can do to make it better
Nice. Maybe you could have the marbles fall to fill in the space that you delete instead of just having it generate 3 new colored marbles in its place. Perhaps an option to change the marble selector to a vertical box as well. Nice looking game though. Are you going to make the source available once its finished? Oh, you may also want to grab something like CamStudio (which is free) to do your screencaps so the quality will be a bit better, although to be honest your handheld did the job quite well
kadajett wrote:I am working on a game called MarbleGarble. It is a matching game that has no real point to it honestly...
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Uro-LiePQEI&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Uro-LiePQEI&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube] Check it out and tell me what I can do to make it better
Nice. Maybe you could have the marbles fall to fill in the space that you delete instead of just having it generate 3 new colored marbles in its place. Perhaps an option to change the marble selector to a vertical box as well. Nice looking game though. Are you going to make the source available once its finished? Oh, you may also want to grab something like CamStudio (which is free) to do your screencaps so the quality will be a bit better, although to be honest your handheld did the job quite well
Thanks man! actually I have another video up for it that has a menu system it can go vertical, and I am using a screen capture program lol
I have been working on a 2d game engine in C++ with SDL since the beginning of the summer...
I have a few videos of it but here is my latest update:
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Time spent: 3 days (mostly on the night since I have other things to do)
Size so far: 6.4Kb
Features: Basic movement (walking ,jumping , crouching) , Collision-detection(tile-based)
Done with the hard parts of getting the system to detect collisions and making movement/animations.
Now I'll have to start making maps , interaction with doors and such
Robotwo wrote:Time spent: 3 days
Size so far: 6.4Kb
Features: Basic movement (walking ,jumping , crouching) , Collision-detection(tile-based)
Done with the hard parts of getting the system to detect collisions and making movement/animations.
Now I'll have to start making maps , interaction with doors and such
Awesome, start a thread and keep us updated. This is a nifty project, sir.
Robotwo wrote:Time spent: 3 days (mostly on the night since I have other things to do)
Size so far: 6.4Kb
Features: Basic movement (walking ,jumping , crouching) , Collision-detection(tile-based)
Done with the hard parts of getting the system to detect collisions and making movement/animations.
Now I'll have to start making maps , interaction with doors and such
This!
Is! Sparta awesome!
"Programmers are the Gods of their tiny worlds. They create something out of nothing. In their command-line universe, they say when it’s sunny and when it rains. And the tiny universe complies."
-Derek Powazek, http://powazek.com/posts/1655
This is a 2D tile map editor i've been working on for about a week and a half. It's written in c# and renders with GDI+. So far it supports laying/deleting tiles, saving/loading maps, importing tile sheets, multiple layers, layer visibility, and a few other things. Theres a few bugs that i know of, but it's only a first build. Just wanted to get some feedback, let me know what you think.
MrDeathNote wrote:This is a 2D tile map editor i've been working on for about a week and a half. It's written in c# and renders with GDI+. So far it supports laying/deleting tiles, saving/loading maps, importing tile sheets, multiple layers, layer visibility, and a few other things. Theres a few bugs that i know of, but it's only a first build. Just wanted to get some feedback, let me know what you think.
Thanks, theres alot more im gonna add to it. I have a couple of projects in mind, but it could be used for any tile based platformer or rpg. I've just started to work on a platformer but i haven't got anything decent to show off yet, i'll let you all know when I do.
I'm trying to make a group of small games such as a simple tower defense game to improve my game development ability before starting a big project and test what I may have missed out in my engine.