so like how do i do that. YO!
like what falco and kendal are going to use what peter does in lua
like how do i do that

Moderator: PC Supremacists
derbon wrote:Guten Tag, I want to learn how to use Perl and C++/Allegro so then the scripts can be used in the program.
so like how do i do that. YO!
like what falco and kendal are going to use what peter does in lua
like how do i do that
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Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
Trask wrote: Is Perl being used at all anymore? For tools and such in ES?
GyroVorbis wrote:We used it as the language to create tools and support the development of the game. That's something that it's good at, and that's something that we still use it for to this day.
Code: Select all
#---------------------
# Peter's DevCock
# Deadsky Dreamcast
# NPC Maker
# 1/15/08
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Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
I hope you realize what a flawed comparison this is.Pyrogre wrote:I'll also just point out that Perl has been embedded in C++ games with great success, so it's definitely doable if you want to go that route. EQEmulator, a pirate bootleg server emulator for Sony's uber leet bestest MMO ever ever EverQuest, uses Perl exclusively for it's quest system. As you can read in their wiki, it is just as robust as the Lua wrappers for Elysian Shadows are/can be (albeit implemented in different ways, since it is manipulating server data and not really doing anything on the client-side [except through packets it ends up sending through the server engine], but the point still stands because you can still do a ton of powerful shtuff with it).