Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
GroundUpEngine wrote:I have a question, is my engine to early in development to add scripting like LUA?
the earlier the better.
I disagree. Lua is completely dependent on functions provided by the engine. If your functions/scripting interface has to be changed, you can fuck up your entire implementation and make all previous lua scripts invalid.
Your engine should be done to a point that the framework is solid. If you're still rewriting major things, you're going to have to change huge amounts of Lua bindings to accommodate. You will essentially be working backwards. Yet another thing that plagued our first engine.
kk so LUA is for solid engines, Cheers for the wise words
working on small text based game modules in c to help me get used to writing programs. its nothing too complex just battle sequencs etc. to get used to using the language and figuring out how such things would be implemented.
I gave up on the rpg thing, because it was extremely pointless, I wasn't learning much, it seemed like I was just wasting my time, I thought an actual game would be better for me.
So far I'm just working on my second 'original' game (space shooter derived from a happy meal toy) and a XNA powered screensaver (something that makes my PC look better and look more useful since it's on idling most of the day).
My channel is shit right now, but I'm hoping it will get better.
I'm trying to find the time in between doing my university assessments and cleaning up my lazy-ass housemates messes to do some proper programming, I have a bunch of projects on the back burner, which I really want to finish.
It's nice to hear everyones nice and busy, I checked out your new videos lusikka, I like your let's plays and good luck with the side-scroller eatcomics, I did one of those, or at least attempted to, and they're good fun to make if you have the time
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I think I can program pretty well, it's my compiler that needs convincing!
--------------------------------------------------------------------------------------- And now a joke to lighten to mood :D
I wander what programming language anakin skywalker used to program C3-PO's AI back on tatooine? my guess is Jawa :P
I'm working on a space shooter style game with rpg elements in it (experience, quests, buying weapons and equipment). I'll post a video when I get far enough that I feel I should. This probably won't be for a while as I have school work and am choosing my GCSE's soon.
programmerinprogress wrote:I'm trying to find the time in between doing my university assessments and cleaning up my lazy-ass housemates messes to do some proper programming, I have a bunch of projects on the back burner, which I really want to finish.
It's nice to hear everyones nice and busy, I checked out your new videos lusikka, I like your let's plays and good luck with the side-scroller eatcomics, I did one of those, or at least attempted to, and they're good fun to make if you have the time
Good luck on your university stuff and my platformer is coming along nicely, next up debug window wrapped from debug.txt file once I get some solid level loading in I'll do a video
You may want to go to youtube and watch this in HD cause the non HD version is pretty bad.
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