PEW PEW! Homing Missiles!
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- Maevik
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- Posts: 230
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- Current Project: www.keedepictions.com/Pewpew/
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- Location: Long Beach, CA
PEW PEW! Homing Missiles!
# Update 4/25:
#
#Youtube video showcasing the new homing missile system here!
#
# Update 4/12:
#
# Lots of progress on the game, new iteration available. details
#
Current Version: PewPew: Iteration 2
About two weeks ago I started reading through Rachel's SHMUP guide and thought it would be a good candidate for my next project. It's turning out to be a lot of fun! Unfortunately the next couple weeks are going to take a serious toll on my Dev time, so I figure it's a good time to show off what i've got and hopefully get some feedback.
The game is still missing quite a bit, theres a lot of work left to do. the big ones are the level handler, sounds, gui, and animations (you'll notice that the player just spins atm, testing an animation)
theres no documentation, so here's what you need to know in order to play:
Arrow keys move
Z shoots (hold for continuous fire)
tilde toggles the console
F5 toggles full screen
P spawns an enemy
O spawns 5 enemies
right now there isnt anything useful to input into the console. anything you write will simply create a Debug Log entry. the Output gives useful info though, play around with it.
also, it was compiled and deployed w/ vs08 so you may need the ,NET Framework (on the dl page)
Download here
http://www.keedepictions.com/Pewpew/
#
#Youtube video showcasing the new homing missile system here!
#
# Update 4/12:
#
# Lots of progress on the game, new iteration available. details
#
Current Version: PewPew: Iteration 2
About two weeks ago I started reading through Rachel's SHMUP guide and thought it would be a good candidate for my next project. It's turning out to be a lot of fun! Unfortunately the next couple weeks are going to take a serious toll on my Dev time, so I figure it's a good time to show off what i've got and hopefully get some feedback.
The game is still missing quite a bit, theres a lot of work left to do. the big ones are the level handler, sounds, gui, and animations (you'll notice that the player just spins atm, testing an animation)
theres no documentation, so here's what you need to know in order to play:
Arrow keys move
Z shoots (hold for continuous fire)
tilde toggles the console
F5 toggles full screen
P spawns an enemy
O spawns 5 enemies
right now there isnt anything useful to input into the console. anything you write will simply create a Debug Log entry. the Output gives useful info though, play around with it.
also, it was compiled and deployed w/ vs08 so you may need the ,NET Framework (on the dl page)
Download here
http://www.keedepictions.com/Pewpew/
Last edited by Maevik on Sun Apr 25, 2010 11:31 pm, edited 9 times in total.
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- MrDeathNote
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Re: PEW PEW! SHMUP Game! Need Feedback
Looks really nice man, i don't have the time to download it and play but i will later. But it looks great, well done
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"C makes it easy to shoot yourself in the foot. C++ makes it
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"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
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Re: PEW PEW! SHMUP Game! Need Feedback
I get this error when I run the installer
and it fails to install.Unable to locate application file 'PewPewInstaller.msi'.
- GroundUpEngine
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Re: PEW PEW! SHMUP Game! Need Feedback
Looks cool! I like it, nice work
samekrilik wrote:I get this error when I run the installerand it fails to install.Unable to locate application file 'PewPewInstaller.msi'.
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
damn! deployment fail. I'm at work so i cant fix it atm, but i will when i get home.
EDIT: Ok, fixt. I just made it a regular ol' zip file. In retrospect it was really dumb to use msi anyway.
EDIT: Ok, fixt. I just made it a regular ol' zip file. In retrospect it was really dumb to use msi anyway.
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- dandymcgee
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Re: PEW PEW! SHMUP Game! Need Feedback
Luckily, it's not possible to die.
- Attachments
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- enemies.png
- (251.1 KiB) Downloaded 293 times
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- MrDeathNote
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Re: PEW PEW! SHMUP Game! Need Feedback
Holy shit, thats crazy lol.
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
Re: PEW PEW! SHMUP Game! Need Feedback
Lol, that's awesome
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
haha, nice. Was this crawling on your system?
The game does keep track of your health, and will output a console message when you "Die", but yeah, The only thing that happens when you die is you get your health restored.
The game does keep track of your health, and will output a console message when you "Die", but yeah, The only thing that happens when you die is you get your health restored.
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- Moosader
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Re: PEW PEW! SHMUP Game! Need Feedback
Plays well so far, runs smoothly. Niceness.
Where are the sprites from?
Where are the sprites from?
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
ships and enemies are from R-TYPE bullets are from Rocket Knight Adventure
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- thejahooli
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Re: PEW PEW! SHMUP Game! Need Feedback
This is nice. I'm making a shmup too at the moment. I'll probably have a video up sometime tomorrow.
I'll make your software hardware.
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Re: PEW PEW! SHMUP Game! Need Feedback
Very cool stuff, havnt had a chance to dl it and check it out but from everything else and what i've seen here, its a great start! Keep it up
Amatuer Game Design/Programmer & College Student (Kaplan University: Associate of Applied Sceince in Information Technology: Application Devleopment)
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- Innerscope
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Re: PEW PEW! SHMUP Game! Need Feedback
Downloaded it. Runs nice and smooth like others were saying. I held "O" and I didn't see much of a performance hit with lots of enemies and bullets. I like the movement and shooting, both felt SHMUPy. Great start!
So what are your plans with the game? Are you going the "bullet hell" route? Or more traditional shmup style?
So what are your plans with the game? Are you going the "bullet hell" route? Or more traditional shmup style?
Current Project: Gridbug
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Website (under construction) : http://www.timcool.me
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
Cool! Can't wait to see it! Are you going to be showing off the source?thejahooli wrote:This is nice. I'm making a shmup too at the moment. I'll probably have a video up sometime tomorrow.
Thanks! Will do :Dquickshot14 wrote:Very cool stuff, havnt had a chance to dl it and check it out but from everything else and what i've seen here, its a great start! Keep it up
I'm not really sure yet, mostly because I don't have a very good idea of what I'm capable of. My concepts are usually a lot more ambitious than my ability so I'm going to try to take it slow this time around. Some of the things I know at this point however:Innerscope wrote:Downloaded it. Runs nice and smooth like others were saying. I held "O" and I didn't see much of a performance hit with lots of enemies and bullets. I like the movement and shooting, both felt SHMUPy. Great start!
So what are your plans with the game? Are you going the "bullet hell" route? Or more traditional shmup style?
- ♦ Multiplayer (probably two, possibly four) with support for game controllers
♦ Level Editor done in Visual Basic
♦ Traditional Score/Points system w/ "High Scores" table
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