Well I pretty much pounded the key as fast as I could, so I got it down to ~2fps lol.Maevik wrote:haha, nice. Was this crawling on your system?
PEW PEW! Homing Missiles!
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- dandymcgee
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Re: PEW PEW! SHMUP Game! Need Feedback
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- thejahooli
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Re: PEW PEW! SHMUP Game! Need Feedback
I'm not sure whether I'll show my source. It's quite messy and until I've cleaned it up, which is what I'm doing now, I don't really feel like showing my source. It depends how much I can clean up the code before I show it.Maevik wrote:Cool! Can't wait to see it! Are you going to be showing off the source?thejahooli wrote:This is nice. I'm making a shmup too at the moment. I'll probably have a video up sometime tomorrow.
I'll make your software hardware.
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
Haha, right on. Well I guess I should cap the enemies/bullets.dandymcgee wrote:Well I pretty much pounded the key as fast as I could, so I got it down to ~2fps lol.Maevik wrote:haha, nice. Was this crawling on your system?
My love is like a Haddoken, it's downright fierce!
- Bullet Pulse
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Re: PEW PEW! SHMUP Game! Need Feedback
Dude that's pretty awesome. I'll probably make something like that next.
Re: PEW PEW! SHMUP Game! Need Feedback
I love your avatar :DMaevik wrote:Haha, right on. Well I guess I should cap the enemies/bullets.dandymcgee wrote:Well I pretty much pounded the key as fast as I could, so I got it down to ~2fps lol.Maevik wrote:haha, nice. Was this crawling on your system?
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
Thanks! It's actually a Samus shirt I have, I just held it up and photoshop'ed out the rest of the shirt :D
My love is like a Haddoken, it's downright fierce!
- Innerscope
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Re: PEW PEW! SHMUP Game! Need Feedback
I hear you on ambitious feature creep. Stuff can sneak up on you.Maevik wrote: I'm not really sure yet, mostly because I don't have a very good idea of what I'm capable of. My concepts are usually a lot more ambitious than my ability so I'm going to try to take it slow this time around. Some of the things I know at this point however:That being said, the game will likely be more along the lines of Durable Player vs. Durable Enemies more than Bullet Hell. I'd like to add a robust weapons system with homing missiles and spread guns and all kinds of fun stuff. I'd also like to add upgrades like Overshields, Drones and Cloaking (for multiplayer only probably) but we'll see how ambitious I'm getting :D
- ♦ Multiplayer (probably two, possibly four) with support for game controllers
♦ Level Editor done in Visual Basic
♦ Traditional Score/Points system w/ "High Scores" table
Sounds cool. I like the durable ship style more than "bullet hell" anyway, I found them to be way too difficult (the durable style is hard enough). Ikaruga was the only exception for me.
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Website (under construction) : http://www.timcool.me
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
Ikaruga was a goddamn masterpiece. Too bad it never got the sales that it deservedInnerscope wrote:Ikaruga was the only exception for me.
My love is like a Haddoken, it's downright fierce!
- Innerscope
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Re: PEW PEW! SHMUP Game! Need Feedback
Yea it was, I had it for Gamecube. When I moved to Emeryville/Oakland our place got robbed and the assholes took half my Gamecube collection, along with almost all of my room mates XB360 games. Didn't touch any other games though. I was especially pissed about Ikaruga, cause it's kinda rare.Maevik wrote:Ikaruga was a goddamn masterpiece. Too bad it never got the sales that it deservedInnerscope wrote:Ikaruga was the only exception for me.
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Website (under construction) : http://www.timcool.me
Website (under construction) : http://www.timcool.me
- Maevik
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Re: PEW PEW! SHMUP Game! Need Feedback
I couldn't find it anywhere! Had to borrow it from a friend who lucked out on finding a used copy.
Game Update: Capped the Enemies and Objects and have not been able to generate any frame slow-down. I'm running a Q6600 though with 4gb though (not that my n00b-ass code takes advantage of quad-core)
Chatting with avansc and Gyro the other day on the topic of new/delete vs malloc()/free(), they enlightened me to the fact that without using these tools I'm not utilizing heap memory at all (I know, I know, I'm a giant n00b. In my defense though, I got some poor advice from a professor.) The game in it's current iteration is only utilizing heap memory then through SDL functions that do it for me.
Has anyone had the chance (or desire ><) to peek at any of my code? It should be pretty easy to read, I write clean code. If so, are there any glaring flaws or problems with my design patterns, considering there's no new/malloc() anywhere in the program? Don't get me wrong, I intend to go through and make things better. I just want to avoid fixing something for the sake of doing something different. If there's nothing wrong with these patterns, I'd prefer to use them. Anyway, I know it's a lot to ask, but if anyone was interested or has looked at the code already, any insight would be really helpful.
Game Update: Capped the Enemies and Objects and have not been able to generate any frame slow-down. I'm running a Q6600 though with 4gb though (not that my n00b-ass code takes advantage of quad-core)
Chatting with avansc and Gyro the other day on the topic of new/delete vs malloc()/free(), they enlightened me to the fact that without using these tools I'm not utilizing heap memory at all (I know, I know, I'm a giant n00b. In my defense though, I got some poor advice from a professor.) The game in it's current iteration is only utilizing heap memory then through SDL functions that do it for me.
Has anyone had the chance (or desire ><) to peek at any of my code? It should be pretty easy to read, I write clean code. If so, are there any glaring flaws or problems with my design patterns, considering there's no new/malloc() anywhere in the program? Don't get me wrong, I intend to go through and make things better. I just want to avoid fixing something for the sake of doing something different. If there's nothing wrong with these patterns, I'd prefer to use them. Anyway, I know it's a lot to ask, but if anyone was interested or has looked at the code already, any insight would be really helpful.
My love is like a Haddoken, it's downright fierce!
- Maevik
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PEW PEW! Progress Update!
Spring break is over and it's time to put my nose back to the grindstone. I'm happy to say though, that I got a lot done with my game over the break! I've got another sample of the engine ready with the same sandbox style demo.
*Skeleton for weapons level system in place. You can increase your weapon level with M and decrease it with N
*Enemies and Bullets are now capped.
*Type Lock function of the Console prevents the console's text box from accepting keystroke input. F4 toggles (default: deactivated)
*Smoother object movement
*Readme file with control explainations!
Download: http://www.keedepictions.com/Pewpew/
*Skeleton for weapons level system in place. You can increase your weapon level with M and decrease it with N
*Enemies and Bullets are now capped.
*Type Lock function of the Console prevents the console's text box from accepting keystroke input. F4 toggles (default: deactivated)
*Smoother object movement
*Readme file with control explainations!
Download: http://www.keedepictions.com/Pewpew/
My love is like a Haddoken, it's downright fierce!
Re: PEW PEW! Progress Update!
DLing now :D
Edit: Everything seems to run excellently, you could definately have an actual game started really soon :D
Edit: Everything seems to run excellently, you could definately have an actual game started really soon :D
- Maevik
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Re: PEW PEW! Progress Update!
Thanks man! I'm not in a terrible hurry to get it finished since it's a learning project, but that being said it's really nice to see it coming together.eatcomics wrote:DLing now :D
Edit: Everything seems to run excellently, you could definately have an actual game started really soon :D
My love is like a Haddoken, it's downright fierce!
- GroundUpEngine
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Re: PEW PEW! Progress Update!
I DLed an played, this is really coming along, looking good!
- Maevik
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Homing Missiles!!!
Hey guys, made a vid to showcase the new weapon I made for the game. I'm very pleased with the way they turned out!
My love is like a Haddoken, it's downright fierce!