Open Sonic Engine

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christo
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Open Sonic Engine

Post by christo »

Hey Everyone,

Has anyone used or seen open sonic?

http://opensnc.sourceforge.net/

It's an open source game engine capable of supporting Sonic the Hedgehog style platform games. According to the FAQ it uses Allegro. There are plenty of ripped-sprite running demos on youtube, e.g.



And so the project is looking for level designers and graphics people to create original content. There is a level editor and the level file format is human-readable text.

It's got a lot of sonic specific stuff going on but it would seem to be a good starting point for someone who wanted to make a different platform game.

Or is using someone else's engine considered cheating around here?
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Re: Open Sonic Engine

Post by Busy_V »

christo wrote: Or is using someone else's engine considered cheating around here?
If it's legal, probably not -- but, I'm pretty much sure that you will feel hell a lot better and proud of yourself if you will write your own game from ground up (using C++ and SDL/SFML/Allegro). ;)
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Trask
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Re: Open Sonic Engine

Post by Trask »

Game creation is game creation, not everyone can make a kick ass engine or has a desire too. Using open source engine is still kick ass in my book, because you still have to be adept at going through said engine and working off it, so you still have to use some awesome skills. I'll check this later, the more Sonic, the better. :)
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Re: Open Sonic Engine

Post by GroundUpEngine »

This looks like a cool Engine, ima check it out! Sonic rules!

Tip: If you know Allegro you could tinker with there source code ;)
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ChrissyJ91
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Re: Open Sonic Engine

Post by ChrissyJ91 »

looks nice I'm a massive sonic fan so I'll definitely be checking this out at some point. :)
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Re: Open Sonic Engine

Post by Falco Girgis »

Bitchin' engine. I always thought it would be a challenge to handle the slopes and loops in a Sonic-esque game. Very nice.
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Re: Open Sonic Engine

Post by Scrye »

That's pretty sexy
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Re: Open Sonic Engine

Post by Lord Pingas »

I can learn a lot from it's source code, especially seeing that it has a Dreamcast port.
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