CodeBlocks 10.5
Moderator: Talkative People
- JaxDragon
- Chaos Rift Junior
- Posts: 395
- Joined: Mon Aug 04, 2008 2:03 pm
- Current Project: Kanoba Engine
- Favorite Gaming Platforms: PS3, PC
- Programming Language of Choice: C++
- Location: Northeast NC
CodeBlocks 10.5
I just downloaded this. It was released back in may. MAJOR improvements over the older codeblocks you probably have. More like a free open-source visual studio now.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: CodeBlocks 10.5
Yeah.... except for teh whole Visual Studio part... I'm sure it still sucks.
- TheBuzzSaw
- Chaos Rift Junior
- Posts: 310
- Joined: Wed Dec 02, 2009 3:55 pm
- Current Project: Paroxysm
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Contact:
Re: CodeBlocks 10.5
Code::Blocks is quite powerful. Also, don't forget the Linux crowd.GyroVorbis wrote:Yeah.... except for teh whole Visual Studio part... I'm sure it still sucks.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: CodeBlocks 10.5
GNU Make is just as powerful.TheBuzzSaw wrote:Code::Blocks is quite powerful. Also, don't forget the Linux crowd.GyroVorbis wrote:Yeah.... except for teh whole Visual Studio part... I'm sure it still sucks.
...I'm just being a dickwad. I used it for awhile and didn't really like it so much. It kind of sucked on a Mac.
- TheBuzzSaw
- Chaos Rift Junior
- Posts: 310
- Joined: Wed Dec 02, 2009 3:55 pm
- Current Project: Paroxysm
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Contact:
Re: CodeBlocks 10.5
Oh, yes. Code::Blocks on OSX sucks immensely. It's kinda weird how the environment makes a particular app suck. For instance, I think GIMP is godly on Linux but an absolute abomination in Windows. Just the responsiveness, GUI positions, etc. change enough to make life suck.
C::B on Linux is great. In Windows, it's alright. In OSX, I wanted to shoot myself.
C::B on Linux is great. In Windows, it's alright. In OSX, I wanted to shoot myself.
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: CodeBlocks 10.5
Most definitely, they change it up for the better! Also I agree wid TheBuzzSaw it's a dun deal on LinuxJaxDragon wrote:MAJOR improvements over the older codeblocks you probably have. More like a free open-source visual studio now.
- Milch
- Chaos Rift Junior
- Posts: 241
- Joined: Sat Jul 11, 2009 5:55 am
- Programming Language of Choice: C++
- Location: Austria, Vienna
Re: CodeBlocks 10.5
I think its just sad that they didnt build in something like an update function - or at least some popup that notifies you if there is a new version available.
Anyway, I love Code::Blocks - though I never used it on a Mac.
Anyway, I love Code::Blocks - though I never used it on a Mac.
Follow me on twitter!
- TheBuzzSaw
- Chaos Rift Junior
- Posts: 310
- Joined: Wed Dec 02, 2009 3:55 pm
- Current Project: Paroxysm
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Contact:
Re: CodeBlocks 10.5
Admittedly, it has many dependencies that makes things awkward. They really ought to work on that.
Re: CodeBlocks 10.5
Can it have two files open at once for editing? Sort of like the horizontal/vertical tabs in VC++?
That was a big reason I chose VC++ > Code::Blocks.
That was a big reason I chose VC++ > Code::Blocks.
Re: CodeBlocks 10.5
this new version is completely un usable for me on mac. COMPLETELY.
when i press a in thinks im pressing command+a and selects all.
and that for pretty much any key, so its impossible to edit a file.
when i press a in thinks im pressing command+a and selects all.
and that for pretty much any key, so its impossible to edit a file.
Some person, "I have a black belt in karate"
Dad, "Yea well I have a fan belt in street fighting"
Dad, "Yea well I have a fan belt in street fighting"
- Milch
- Chaos Rift Junior
- Posts: 241
- Joined: Sat Jul 11, 2009 5:55 am
- Programming Language of Choice: C++
- Location: Austria, Vienna
Re: CodeBlocks 10.5
I think they even wrote that it is not stable at all.avansc wrote:this new version is completely un usable for me on mac. COMPLETELY.
when i press a in thinks im pressing command+a and selects all.
and that for pretty much any key, so its impossible to edit a file.
Anyway, I think most of the Mac users are in love with XCodeCode::Blocks for Mac is currently not as stable as are other ports. In other words, we could use an extra Mac developer (or two) to work on Mac compatibility issues.
Follow me on twitter!
- short
- ES Beta Backer
- Posts: 548
- Joined: Thu Apr 30, 2009 2:22 am
- Current Project: c++, c
- Favorite Gaming Platforms: SNES, PS2, SNES, SNES, PC NES
- Programming Language of Choice: c, c++
- Location: Oregon, US
Re: CodeBlocks 10.5
nopeMilch wrote:I think they even wrote that it is not stable at all.avansc wrote:this new version is completely un usable for me on mac. COMPLETELY.
when i press a in thinks im pressing command+a and selects all.
and that for pretty much any key, so its impossible to edit a file.Anyway, I think most of the Mac users are in love with XCodeCode::Blocks for Mac is currently not as stable as are other ports. In other words, we could use an extra Mac developer (or two) to work on Mac compatibility issues.
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
link: https://github.com/bjadamson
- TheBuzzSaw
- Chaos Rift Junior
- Posts: 310
- Joined: Wed Dec 02, 2009 3:55 pm
- Current Project: Paroxysm
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Contact:
Re: CodeBlocks 10.5
I wish the team would drop wxWidgets in favor of GTK+ or QT.
- M_D_K
- Chaos Rift Demigod
- Posts: 1087
- Joined: Tue Oct 28, 2008 10:33 am
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C/++
- Location: UK
Re: CodeBlocks 10.5
TheBuzzSaw wrote:I wish the team would drop wxWidgets in favor of GTK+ or QT.
wxWidgets makes use of GTK (at least on linux).TheBuzzSaw wrote:I wish the team would drop wxWidgets in favor of GTK+ or QT.
I do have to agree though, Qt would be a lot better(I dislike GTK).
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: CodeBlocks 10.5
QT is what god uses to code his GUIs in.