question how to proceed
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- Chaos Rift Cool Newbie
- Posts: 85
- Joined: Wed Mar 17, 2010 4:32 pm
question how to proceed
Hi everybody.. I've been practicing SDL lately, and i started thinking... I have to ask you, how will i know the methods used in game development? I mean, i don't want to sound stupid, but for example, when i wanted to create animation, i didn't know how to do it, and i came up with something that worked, but is terribly 'ugly', and unusable.. The actual game himself i probably need to figure out myself, but where can one learn how the basic important stuff are done? I don't think everybody finds is own way, i think there are some methods that are used for this kind of stuff. (animation, the spreading of tiles, and the way the details about a map is stored in the file etc.) Am i right?
- RyanPridgeon
- Chaos Rift Maniac
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Re: question how to proceed
While you're still learning, it probably doesn't matter that much. The more you practise, and the more you come to terms with design and OOP, the better you will get at this.
Whenever I want to know the proper way of doing something, I usually look around the web or at other peoples' source and see how others do it. Then I use what I know combined with what I read to work something out. The articles on Gamedev.net and Gamasutra contain a few goldmines of information too.
Whenever I want to know the proper way of doing something, I usually look around the web or at other peoples' source and see how others do it. Then I use what I know combined with what I read to work something out. The articles on Gamedev.net and Gamasutra contain a few goldmines of information too.
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- Chaos Rift Cool Newbie
- Posts: 85
- Joined: Wed Mar 17, 2010 4:32 pm
Re: question how to proceed
Well, you're right... thanks man. Are there any books to help with object orientedness?RyanPridgeon wrote:While you're still learning, it probably doesn't matter that much. The more you practise, and the more you come to terms with design and OOP, the better you will get at this.
Whenever I want to know the proper way of doing something, I usually look around the web or at other peoples' source and see how others do it. Then I use what I know combined with what I read to work something out. The articles on Gamedev.net and Gamasutra contain a few goldmines of information too.