My first game: A Zombie RPG
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- EdBoon
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My first game: A Zombie RPG
okay so I have been throwing a few ideas around for my first game so a lot of this project is still not decided but ill give some of the details
I started the project earlier today and don't have a title so for now I'll call it zombie rpg. It will be 2D real time game with sort of a post apocalypse zombie theme, set in present time, with elements of rpg (leveling, skill trees, who knows...).
There are a lot of topics I am still thinking about, for example, I'm a big fan of zombie games/movies but one thing that always bothered me is that you can get bitten but never turn into a zombie, so I am wondering if there should be health with some sort of anti-virus items to cure the disease or 1 and done type of thing. I want to have it span throughout a city, starting in a lab room where the outbreak occurs, not really level based, just keeps moving until the end. I have not decided yet if it will be fixed room maps or scrolling, that is further down the road, I would like scrolling though.
I am using c++ and allegro trying to write mostly by myself. Weapons will be guns/melee weapons. I have been writing some story recently just throwing some ideas together and have something I think I can start with although programming wise the storyline will not show up for a while. First I want to get a feel for movement, collision, sprite coding.. the basics. I kind of have an idea on what i will work on in each step of the process so I have something to keep me on track:
1:
single fixed map level, no art
movement/directions
HUD/UI
shoot bullets
player attack
enemy attack
2
map background
item menu
item pickup
ammo usage
3
health/hud changes
experience system
lvl up/skill tree menu
4
level design (fixed or scrolling?)
make terribly pathetic pixel art
5
start allocation
ammo damage
gun accuracy
weapon use difficulty
6
story line elements
'cut-scenes'
text bubble system
character interaction
7
new enemies
enemy attacks/movements
as for the maps and sprites and art stuff, I have 0 talents in the area, so bare that in mind while watching my videos
here is what i have today, just trying to get movement down like i said. will post more when i have progress.
any thoughts or criticism is much appreciated!
http://www.youtube.com/watch?v=n-a-NFVfJY8
<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/n-a-NFVfJY8&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/n-a-NFVfJY8&hl ... 6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>[/youtube]
I started the project earlier today and don't have a title so for now I'll call it zombie rpg. It will be 2D real time game with sort of a post apocalypse zombie theme, set in present time, with elements of rpg (leveling, skill trees, who knows...).
There are a lot of topics I am still thinking about, for example, I'm a big fan of zombie games/movies but one thing that always bothered me is that you can get bitten but never turn into a zombie, so I am wondering if there should be health with some sort of anti-virus items to cure the disease or 1 and done type of thing. I want to have it span throughout a city, starting in a lab room where the outbreak occurs, not really level based, just keeps moving until the end. I have not decided yet if it will be fixed room maps or scrolling, that is further down the road, I would like scrolling though.
I am using c++ and allegro trying to write mostly by myself. Weapons will be guns/melee weapons. I have been writing some story recently just throwing some ideas together and have something I think I can start with although programming wise the storyline will not show up for a while. First I want to get a feel for movement, collision, sprite coding.. the basics. I kind of have an idea on what i will work on in each step of the process so I have something to keep me on track:
1:
single fixed map level, no art
movement/directions
HUD/UI
shoot bullets
player attack
enemy attack
2
map background
item menu
item pickup
ammo usage
3
health/hud changes
experience system
lvl up/skill tree menu
4
level design (fixed or scrolling?)
make terribly pathetic pixel art
5
start allocation
ammo damage
gun accuracy
weapon use difficulty
6
story line elements
'cut-scenes'
text bubble system
character interaction
7
new enemies
enemy attacks/movements
as for the maps and sprites and art stuff, I have 0 talents in the area, so bare that in mind while watching my videos
here is what i have today, just trying to get movement down like i said. will post more when i have progress.
any thoughts or criticism is much appreciated!
http://www.youtube.com/watch?v=n-a-NFVfJY8
<object width="500" height="405"><param name="movie" value="http://www.youtube.com/v/n-a-NFVfJY8&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/n-a-NFVfJY8&hl ... 6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object>[/youtube]
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Re: My first game: A Zombie RPG
Cool, keep it up I don't see anything to critisize at this point.
Re: My first game: A Zombie RPG
Wow... I hate to 'rain down on your parade', but that game sounds pretty complex for a first game...
Re: My first game: A Zombie RPG
Meh, we'll see where it goes, even if it doesn't get finished he will have learned a lot :D don't shoot it down just yet, its not like any thing here is unreasonably challenging
Keep it up, and keep us posted :P
Keep it up, and keep us posted :P
- hurstshifter
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Re: My first game: A Zombie RPG
XianForce wrote:Wow... I hate to 'rain down on your parade', but that game sounds pretty complex for a first game...
This is definitely quite the ambitious project, but I'm glad you've divided it into phases. You may quickly realize come phase 2 that you've bitten off a little more than you can chew but at least you should be able to take a step back into the previous phase and rework the idea. I wish you luck and keep us updated.
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- EdBoon
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Re: My first game: A Zombie RPG
Day 2:
not much time today but added general map background/obstacle collision(needs a bit of cleaning up), enemy damage on contact (collision between characters tomorrow), health meter decrease, experience gain based on enemy level, and a little gameover screen I cant take credit for the last picture though, just put it in for fun. One of my favorite pics from RE.
Thanks guys!
*video taken down
not much time today but added general map background/obstacle collision(needs a bit of cleaning up), enemy damage on contact (collision between characters tomorrow), health meter decrease, experience gain based on enemy level, and a little gameover screen I cant take credit for the last picture though, just put it in for fun. One of my favorite pics from RE.
And thanks for the comments, I think it may be a little ambitious as well, we'll see how long my interest holdshurstshifter wrote:XianForce wrote:Wow... I hate to 'rain down on your parade', but that game sounds pretty complex for a first game...
This is definitely quite the ambitious project, but I'm glad you've divided it into phases. You may quickly realize come phase 2 that you've bitten off a little more than you can chew but at least you should be able to take a step back into the previous phase and rework the idea. I wish you luck and keep us updated.
That is my main goal, just to get more comfortable with the coding,eatcomics wrote:Meh, we'll see where it goes, even if it doesn't get finished he will have learned a lot :D don't shoot it down just yet, its not like any thing here is unreasonably challenging
Keep it up, and keep us posted :P
Thanks guys!
*video taken down
Last edited by EdBoon on Fri Oct 29, 2010 7:47 pm, edited 1 time in total.
Undead Empire -> http://bit.ly/dYdu3z
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facebook.com/BigRookGames twitter.com/BigRookGames
youtube.com/user/bigrookdigital
Gamerscore Tracker -> http://bit.ly/vI4T4X
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facebook.com/BigRookGames twitter.com/BigRookGames
youtube.com/user/bigrookdigital
Re: My first game: A Zombie RPG
This video contains content of Sony Music Entertainment
- EdBoon
- Chaos Rift Junior
- Posts: 258
- Joined: Fri May 28, 2010 10:44 pm
- Current Project: Top down multiplayer shooter using unity 3D
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- Programming Language of Choice: C++, C#
- Location: Atlanta, GA
- Contact:
Re: My first game: A Zombie RPG
"As a result, your video is blocked in these locations:K-Bal wrote:This video contains content of Sony Music Entertainment
Germany "
Sorry :/, your not missing much though! haha. More to come (w/out Offspring).
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Re: My first game: A Zombie RPG
Yeah, I'm hopeful to see where you'll go with this though =D. The only thing I was wary of, was when you mentioned 'RPG elements', which can become quite complex for a first project.
- Ivan Mandić
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Re: My first game: A Zombie RPG
Nice work man, keep it up. (=
- GroundUpEngine
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- epicasian
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Re: My first game: A Zombie RPG
This looks like it has potential. I will definitely follow (and subscribe ).
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- EdBoon
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Re: My first game: A Zombie RPG
Okay so I added bmp collision down to the pixel for any images i throw at it, replacing overall bmp size collision, added ammo count and ammo pickup and ammo map placement functions. Hopefully this weekend I will have more time to work on it, tonight I have to call it short right now. There is an all you can drink charity event and I can hear the girls in downtown atlanta calling for me so i gotta go
Again Thanks for the comments, you guys are great!
It's hard to see but the ammo count is bottom right corner, the box added 10
*video taken off
Again Thanks for the comments, you guys are great!
It's hard to see but the ammo count is bottom right corner, the box added 10
*video taken off
Last edited by EdBoon on Fri Oct 29, 2010 7:48 pm, edited 1 time in total.
Undead Empire -> http://bit.ly/dYdu3z
Gamerscore Tracker -> http://bit.ly/vI4T4X
Undead Empire: Hellfire -> http://bit.ly/1AgC4ZY
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youtube.com/user/bigrookdigital
Gamerscore Tracker -> http://bit.ly/vI4T4X
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facebook.com/BigRookGames twitter.com/BigRookGames
youtube.com/user/bigrookdigital
Re: My first game: A Zombie RPG
So your using pixel perfect collisions? I'm curious as to how good that is, in terms of effective vs efficient. I know it works well, but I would imagine that as you add more and more elements to check again, it will very quickly become unrealistic as a collision system.
But then again, I've never extensively used pixel-perfect, so let me know how it works out =D!
But then again, I've never extensively used pixel-perfect, so let me know how it works out =D!
Re: My first game: A Zombie RPG
Dude this looks great! I absolutely can't wait to see more :D Keep up the awesomeness
*sub'd
BTW I FUCKING LOVE THE OFFSPRING!!!
carry on
*sub'd
BTW I FUCKING LOVE THE OFFSPRING!!!
carry on