My new game: Mind the Gap

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Hyppo
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My new game: Mind the Gap

Post by Hyppo »

I made this game for Moosader's (Lusikkamage) competition called unintuitive physics.

This game is a standard platformer (platforms not included)
The unintuive part is that the way you run and jump is determined on the platform/tile you are currently on. Each tile is either red or green. If you step on a red tile, the way you run will be inverted. The way you jump is defined by the arrow displayed on the tile, making you press the down button sometimes if you want to jump.
examples:

This tile would not make your left and right inverted but if you press the jump button you will jump to the left. This introduces a puzzle element to the fast-paced rythm of a platformer.
Image

This tile inverts the left and right movement and makes you press the down button in order to jump. If you press the down button in this case, you will jump to the right.
Image

You can download the release at:
http://www.mediafire.com/?xonz5nmhgyi

If the screen size is too big, you can edit the resolution in the config.txt file

You can also visit my site and tell me what you think at http://www.hyppostudios.be
You can vote at http://board.moosader.com/viewtopic.php?f=25&t=441

Tell me what you think
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dandymcgee
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Re: My new game: Mind the Gap

Post by dandymcgee »

I've played through it. It's definitely fun.
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Hyppo
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Joined: Wed Dec 03, 2008 5:51 am

Re: My new game: Mind the Gap

Post by Hyppo »

Thanks ^_^
Noticed anything that could be improved?
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dandymcgee
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Re: My new game: Mind the Gap

Post by dandymcgee »

I think the platforms in the final version work pretty much as suspected, good work on those! The best thing you could do is add more of those awesome levels.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches! :twisted:
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RyanPridgeon
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Re: My new game: Mind the Gap

Post by RyanPridgeon »

Pretty cool game. Only problems I had with it is the level design, like when I get to a checkpoint way up a level, then if I fall down I have to go all the way back up because I can't die and get to the checkpoint. But that's probably nitpicking.

Good job, fun game :D
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