thanks for continuing to watcheatcomics wrote:awesome man, its really coming along nice!
okay so here is a video showing the stat menu and point allocation. As stated in the video description:
rough example of stat allocation. There will be many more stats which can be upgraded such as bullet damage, burst fire, dive, resistance to infection, defense, health, etc..
main sprite is temporary
I am thinking of maybe putting in multiple characters kind of similar to how they follow each other in a standard turn-based rpg, but will help firing and other skills like medical and explosive damage. Not sure yet on this though.
next on my list is to create a 2nd type of enemy , a dog type, much faster but easier to kill, and then a 3rd being a circular strafe sprinting zombie type. again thanks for still watching these 'small' upgrade videos, just like to share :P
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