You Can't Stay Awake [Competition Game]
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- Bakkon
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You Can't Stay Awake [Competition Game]
So I'm working on a game dev competition for another forum with a team. The theme is "You Can't _____". Fill in the blank as you see fit to make an interesting game. It has to be something the player overcomes as a main mechanic.
We chose "You Can't Stay Awake." Essentially, your character is slowly falling asleep and you need to collect treats such as coffee, soda, and candy to keep yourself energized. But there's a catch. Progressing through the level may require you to be more awake or more asleep. Scenery will change as if you are entering a dream-like world.
Anyways, I have a couple videos up and I'll throw more stuff in here.
Week 1 Progress:
Week 2 Progress:
We chose "You Can't Stay Awake." Essentially, your character is slowly falling asleep and you need to collect treats such as coffee, soda, and candy to keep yourself energized. But there's a catch. Progressing through the level may require you to be more awake or more asleep. Scenery will change as if you are entering a dream-like world.
Anyways, I have a couple videos up and I'll throw more stuff in here.
Week 1 Progress:
Week 2 Progress:
- davidthefat
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Re: You Can't Stay Awake [Competition Game]
Since Im subbed to you, I already saw those vids, but like what others have pointed out, I think you need to resize the jumping sprite, its too big and makes it awkward
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Re: You Can't Stay Awake [Competition Game]
My artist commented on the video that he's already fixed that.
- Ginto8
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Re: You Can't Stay Awake [Competition Game]
looks awesome! I really like the curvature of the ground, and I'm curious how you managed that. Did you just have a set of vertices specifying the collidable surface, and use that as a substitute for a quad-based collision method?
Quit procrastinating and make something awesome.
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Re: You Can't Stay Awake [Competition Game]
Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
- Ginto8
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Re: You Can't Stay Awake [Competition Game]
ooh cool ok. not quite as excitingly creative as I thought, but that's fine =PBakkon wrote:Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: You Can't Stay Awake [Competition Game]
I love it, great graphic style!
What did you expect?Ginto8 wrote:ooh cool ok. not quite as excitingly creative as I thought, but that's fine =PBakkon wrote:Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
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Re: You Can't Stay Awake [Competition Game]
I love the graphical style, really cool.
- GroundUpEngine
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Re: You Can't Stay Awake [Competition Game]
Two thumbs up man! Great concept.
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Re: You Can't Stay Awake [Competition Game]
Really nice work man, looks great
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Re: You Can't Stay Awake [Competition Game]
I totally agree.pritam wrote:I love the graphical style, really cool.
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- Ginto8
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Re: You Can't Stay Awake [Competition Game]
honestly no clue... but it still deserves a 2 thumbs up!K-Bal wrote:What did you expect?Ginto8 wrote:ooh cool ok. not quite as excitingly creative as I thought, but that's fine =PBakkon wrote:Collision detection and response is powered by SAT. My editor has you draw out polygons for collision.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
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Re: You Can't Stay Awake [Competition Game]
I had seen these on youtube as well and was wondering the approach you were going to take as far as enemies, puzzles, or whatever. I really like the idea though sounds really interesting. Keep us updated! thanks for the explanationdavidthefat wrote:Since Im subbed to you, I already saw those vids, but like what others have pointed out, I think you need to resize the jumping sprite, its too big and makes it awkward
just curious what is your time frame for the project? where is it from?
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Re: You Can't Stay Awake [Competition Game]
This was my question and response :DGinto8 wrote:looks awesome! I really like the curvature of the ground, and I'm curious how you managed that. Did you just have a set of vertices specifying the collidable surface, and use that as a substitute for a quad-based collision method?