3D first person shooter video (early build)
Moderator: PC Supremacists
- spirit bomb!
- Chaos Rift Newbie
- Posts: 17
- Joined: Wed Jan 06, 2010 11:28 pm
3D first person shooter video (early build)
http://www.youtube.com/watch?v=Q9nG-cplOjQ
So i've posted on here for a bit when I was doing 2d dark gdk games. Now I have evolved and stopped using the game dev kit and have gone to direct3D. Although this video will not be too impressive, I am rather proud of it. I've got basic a.i., good user input, basic physics, and some game objects.
I still love 2d games, but if you guys try 3d, I'm sure you'll like it. Oh yeah and I have to thank Gyro-Vorbis and his adventures in game development series (yeah I'm blaming you for this, haha). T'waz ample inspiration.
Tell me what ya'll think.
-Steve
So i've posted on here for a bit when I was doing 2d dark gdk games. Now I have evolved and stopped using the game dev kit and have gone to direct3D. Although this video will not be too impressive, I am rather proud of it. I've got basic a.i., good user input, basic physics, and some game objects.
I still love 2d games, but if you guys try 3d, I'm sure you'll like it. Oh yeah and I have to thank Gyro-Vorbis and his adventures in game development series (yeah I'm blaming you for this, haha). T'waz ample inspiration.
Tell me what ya'll think.
-Steve
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
- Trimmy
- Chaos Rift Newbie
- Posts: 22
- Joined: Thu Aug 05, 2010 1:16 am
- Current Project: A Game
- Favorite Gaming Platforms: PS3, PC ( Mac OS )
- Programming Language of Choice: C++
- Location: New Zealand
- Contact:
Re: 3D first person shooter video (early build)
Looks pretty good so far.
My Programming Projects:http://www.youtube.com/user/TrimmyS
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: 3D first person shooter video (early build)
AgreedTrimmy wrote:Looks pretty good so far.
- rolland
- Chaos Rift Regular
- Posts: 127
- Joined: Fri Dec 21, 2007 2:27 pm
- Current Project: Starting an Android app soon
- Favorite Gaming Platforms: PS1, N64
- Programming Language of Choice: C++
- Location: Michigan, US
Re: 3D first person shooter video (early build)
That looks amazing. (I especially love the domos ) Keep it up.
I'll write a signature once I get some creativity and inspiration...
- spirit bomb!
- Chaos Rift Newbie
- Posts: 17
- Joined: Wed Jan 06, 2010 11:28 pm
Re: 3D first person shooter video (early build)
Yeah the domos are so funny looking I had to put them in. I actually got their texture from a do-it-yourself domo box cutout.
http://papercraft.wdfiles.com/local--fi ... mo-kun.png
http://papercraft.wdfiles.com/local--fi ... mo-kun.png
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
Re: 3D first person shooter video (early build)
Subscribed :D. Looks good, can't wait to see some more updates :p
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: 3D first person shooter video (early build)
Looks great man, can't wait to see how you get on with it
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- spirit bomb!
- Chaos Rift Newbie
- Posts: 17
- Joined: Wed Jan 06, 2010 11:28 pm
Re: 3D first person shooter video (early build)
Thanks for all the support, this has to be one of the few forums that is without trolls.
And subscribers give me a lot of motivation, so thanks.
Also if you are or know anyone who is interested in working on a 3d game, please drop me a line. We are accepting ambitious people across the board: Coders (should know c++, and would be great if they know DirectX, but is not necessary), modelers, concept artists, texture makers, animators, even musicians.
This project will not stop until it is the greatest game of all time. <- should get some flame for that.
So anyone who would join a dev team without pay (yet that will change), but wants to do something overly ambitious, join.
And subscribers give me a lot of motivation, so thanks.
Also if you are or know anyone who is interested in working on a 3d game, please drop me a line. We are accepting ambitious people across the board: Coders (should know c++, and would be great if they know DirectX, but is not necessary), modelers, concept artists, texture makers, animators, even musicians.
This project will not stop until it is the greatest game of all time. <- should get some flame for that.
So anyone who would join a dev team without pay (yet that will change), but wants to do something overly ambitious, join.
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: 3D first person shooter video (early build)
I have no problem with your hopes and dreams, but making empty promises isn't going to help your case.spirit bomb! wrote: So anyone who would join a dev team without pay (yet that will change)...
You have a nice prototype going on, but I don't foresee you rolling in dough any time in the near future, no offense.
With that said, good luck on the project and keep us updated on the progress.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: 3D first person shooter video (early build)
There's nothing wrong with aiming for the stars!!
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: 3D first person shooter video (early build)
Not at all, but promising someone if they hop in your spaceship you'll bring them to a star could make for a not-so-pleasant ride. Especially if you never make it out of Earth's atmosphere.MrDeathNote wrote:There's nothing wrong with aiming for the stars!!
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: 3D first person shooter video (early build)
Lol, also a fair point.dandymcgee wrote:Not at all, but promising someone if they hop in your spaceship you'll bring them to a star could make for a not-so-pleasant ride. Especially if you never make it out of Earth's atmosphere.MrDeathNote wrote:There's nothing wrong with aiming for the stars!!
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- spirit bomb!
- Chaos Rift Newbie
- Posts: 17
- Joined: Wed Jan 06, 2010 11:28 pm
Re: 3D first person shooter video (early build)
dandymcgee, I will promise you a copy of Duke Nukem Forever . But seriously, I love criticism, it is the best motivator. It is going to happen, because I believe it so.
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
circular reasoning works because circular reasoning works because circular reasoning works because circular reasoning works because
- Ginto8
- ES Beta Backer
- Posts: 1064
- Joined: Tue Jan 06, 2009 4:12 pm
- Programming Language of Choice: C/C++, Java
Re: 3D first person shooter video (early build)
have been tracking this thread a little, but I didn't actually watch the vid till now. It's looking really good! My only suggestion at this point is to make the bullets a little smaller. They can still be cubes, but if they were smaller it wouldn't block the view as much. This could really become something great, I think!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: 3D first person shooter video (early build)
I promise never to promise you that I will promise you that I will promise you that you will fail. I promise that if I do, you will likely succeed. Perhaps I cannot promise you that you will succeed nonetheless, as such a promise could never be promised by me; yet I can promise that if you promise yourself never to promise yourself that will will not fail, you will be better prepared not to fail at succeeding.spirit bomb! wrote:dandymcgee, I will promise you a copy of Duke Nukem Forever . But seriously, I love criticism, it is the best motivator. It is going to happen, because I believe it so.
Good Luck.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!