Engine Mascots?

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Trimmy
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Engine Mascots?

Post by Trimmy »

Some game/rendering engines have a sort of mascot, a model they use for testing game-play features or rendering techniques like Ogre's ogre head thing. I'm thinking of making one for my engine and was wondering if anyone else has a similar thing in their engine/framework. I think it would be quite useful and would give your engine a bit more of an Identity rather than just using generic models sourced from the internet.
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Re: Engine Mascots?

Post by Van-B »

I've done something like that before, but the character was really more of a stand-in than a mascot - or I would have spent more time on him. It was a 3D RPG game and I wanted a real easy to use map editor so my younger brother and son could help design maps. So I made a little builder dude, with a yellow hard hat, dungarees - looked a bit like Bob the Builder. He was a test character, so jump distances and stuff like that could be checked, but also controlling him was a portal to the actual editor.
So you'd have this game being developed, with NPC's and players, but also these builder guys too, designing the maps as they go. Might be something I do again, that project died a death a long time ago. I guess the little builder dude was the mascot for the engine, but functional at the same time.
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Re: Engine Mascots?

Post by GroundUpEngine »

Homer Simpson was mine, kinda still is :lol: He was really just a little (*.md2) I found a while back on the web ;)
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Re: Engine Mascots?

Post by Falco Girgis »

If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
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Re: Engine Mascots?

Post by ismetteren »

Here is what http://www.sjbaker.org/wiki/index.php?t ... The_Teapot and Game Coding Complete, second edition has to say about the teapot, and why it is a good testing model:
"Aside from that, people have pointed out that it is a useful object to test with. It's instantly recognisable, it has complex topology, it self-shadows, there are hidden surface issues, it has both convex and concave surfaces - as well as 'saddle points'. It doesn't take much storage space - it's rumoured that some of the early pioneers of computer graphics could type in the teapot from memory.
(tbh, i have no idea what a 'saddle point' is)

I'm not saying you should use a teapot, but the points in the quote might be something to consider.
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Re: Engine Mascots?

Post by GroundUpEngine »

GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
epic win :lol:
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Re: Engine Mascots?

Post by Trimmy »

ismetteren wrote:Here is what http://www.sjbaker.org/wiki/index.php?t ... The_Teapot and Game Coding Complete, second edition has to say about the teapot, and why it is a good testing model:
"Aside from that, people have pointed out that it is a useful object to test with. It's instantly recognisable, it has complex topology, it self-shadows, there are hidden surface issues, it has both convex and concave surfaces - as well as 'saddle points'. It doesn't take much storage space - it's rumoured that some of the early pioneers of computer graphics could type in the teapot from memory.
(tbh, i have no idea what a 'saddle point' is)

I'm not saying you should use a teapot, but the points in the quote might be something to consider.
Hey thanks I do like the teapot model but I don't really want to use GLUT anymore. I can now make my own function using that data set but I also want to make my own model that is animated.
GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
Haha! I think thats every straight mans mascot in life.
GroundUpEngine wrote:Homer Simpson was mine, kinda still is :lol: He was really just a little (*.md2) I found a while back on the web ;)
If your not going to make your own model, Homer's definitely a top pick. He's almost teapot shaped and is definitely recognizable.

I'm thinking of possibly making a robot character so it can have a simple shape.
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Re: Engine Mascots?

Post by K-Bal »

GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
Don't lie, you are using penisses and cunts, and anyone who thinks that is a lie should watch AiGD1 ;)
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Re: Engine Mascots?

Post by Falco Girgis »

K-Bal wrote:
GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
Don't lie, you are using penisses and cunts, and anyone who thinks that is a lie should watch AiGD1 ;)
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Re: Engine Mascots?

Post by dandymcgee »

K-Bal wrote:
GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
Don't lie, you are using penisses and cunts, and anyone who thinks that is a lie should watch AiGD1 ;)
So true. :lol: What ever happened to DevCock?
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Re: Engine Mascots?

Post by Falco Girgis »

dandymcgee wrote:
K-Bal wrote:
GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
Don't lie, you are using penisses and cunts, and anyone who thinks that is a lie should watch AiGD1 ;)
So true. :lol: What ever happened to DevCock?
...I grew up.
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Re: Engine Mascots?

Post by dandymcgee »

GyroVorbis wrote:
dandymcgee wrote:
K-Bal wrote:
GyroVorbis wrote:If that's the case, our "mascots" in the ES engine have pretty much always been hot, naked women.
Don't lie, you are using penisses and cunts, and anyone who thinks that is a lie should watch AiGD1 ;)
So true. :lol: What ever happened to DevCock?
...I grew up.
Aw well, it seems to have been for the better.
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Re: Engine Mascots?

Post by Falco Girgis »

I thought you guys knew... ES is all about selling out and becoming rich and famous these days?

...kidding.
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Re: Engine Mascots?

Post by JaxDragon »

GyroVorbis wrote:I thought you guys knew... ES is all about selling out and becoming rich and famous these days?

...kidding.
It's not? Then I've been saving thousands of dollars for nothing I suppose :cry:

On the topic of engine mascots, I must say they are rather entertaining, and a nice addition to any application.
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