has anyone got this to work on windows with Code::blocks?
idk the tuts on the site are out dated and nothing seems to work on the tut
Actually setting wxwidgets up?
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- Milch
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Re: Actually setting wxwidgets up?
I once got it working - somehow - with OpenGL.
I used MSYS to compile wxWidgets - just google it and see if it works.
It was pretty complicated and it instantly crashed on Vista.
Stopped using it and now I'm using FLTK.
End of story <:
I used MSYS to compile wxWidgets - just google it and see if it works.
It was pretty complicated and it instantly crashed on Vista.
Stopped using it and now I'm using FLTK.
End of story <:
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Re: Actually setting wxwidgets up?
after seeing your post, I took a quick glance at FLTK and it sounds quite good... I especially like the static linking. What are your thoughts on it?Milch wrote:now I'm using FLTK.
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Re: Actually setting wxwidgets up?
Its small and it compiles (and works!) pretty fast. Also it has no unnecessary stuff in it, its more less just window stuff. (Honestly, wxWidgets has a lot of crap inside in my opinion)
The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx).
Still havent it tested that much - so maybe there are more drawbacks I'm not aware of. ( still, its a lot smaller than wx )
The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx).
Still havent it tested that much - so maybe there are more drawbacks I'm not aware of. ( still, its a lot smaller than wx )
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Re: Actually setting wxwidgets up?
fltk works on windows right?Milch wrote:Its small and it compiles (and works!) pretty fast. Also it has no unnecessary stuff in it, its more less just window stuff. (Honestly, wxWidgets has a lot of crap inside in my opinion)
The only drawback is that it (like QT) emulates the windows, instead of native drawing (like wx).
Still havent it tested that much - so maybe there are more drawbacks I'm not aware of. ( still, its a lot smaller than wx )
- Milch
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Re: Actually setting wxwidgets up?
Google is your friend
The first thing you see on their homepage:
Something I might add:
As said earlier, FLTK does not use the native API, so it might look a bit odd for non-programmers. ( Different font, other menus,... )
Also, you should read http://www.fltk.org/articles.php?L825+I0+T+P1+Q if you are confused what version you want to choose.
The first thing you see on their homepage:
Answered your question?FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit
for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X.
FLTK provides modern GUI functionality without the bloat and
supports 3D graphics via OpenGL® and its built-in GLUT emulation
Something I might add:
As said earlier, FLTK does not use the native API, so it might look a bit odd for non-programmers. ( Different font, other menus,... )
Also, you should read http://www.fltk.org/articles.php?L825+I0+T+P1+Q if you are confused what version you want to choose.
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Re: Actually setting wxwidgets up?
wtf? the first thing i saw was svn info and links in tar format!?!?! how did u find that. wiki was filled with bug info. but thanxMilch wrote:Google is your friend
The first thing you see on their homepage:Answered your question?FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit
for UNIX®/Linux® (X11), Microsoft® Windows®, and MacOS® X.
FLTK provides modern GUI functionality without the bloat and
supports 3D graphics via OpenGL® and its built-in GLUT emulation
Something I might add:
As said earlier, FLTK does not use the native API, so it might look a bit odd for non-programmers. ( Different font, other menus,... )
Also, you should read http://www.fltk.org/articles.php?L825+I0+T+P1+Q if you are confused what version you want to choose.