The Dev-athon begins!

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

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eatcomics
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The Dev-athon begins!

Post by eatcomics »

Over the long weekend I will be doing a 2D platformer in SDL. I will update my progress every two hours... well after I take my brother to my grandma's... I'll grab an energy drink on my way back and then get to devving!
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Falco Girgis
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Re: The Dev-athon begins!

Post by Falco Girgis »

Well... then it looks like I get to do what I do best here: BITCH.

GET BACK TO WORK!
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Re: The Dev-athon begins!

Post by ZOMBIE!!! »

Cool, can't wait to see what comes out of this.
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

And now it begins
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Trask
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Re: The Dev-athon begins!

Post by Trask »

Bad ass, enjoy and I can't wait to read the updates.
MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Dear god, they actually ported ES to a piece of celery!
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

This is more of a test update, I kinda forgot what time I started, so I have to see if my post times are right. Anyways I've gotten a compile.bat set up, I've gotten a bit of an SDL class started and I've notified 3 other sites of my devathon. Haven't been too productive I've had compile issues but I got it figured out. Its been too long since I used g++

Edit: my post time is an hour off, go figure >.>
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

Not an update, I'm having trouble

g++ keeps telling me that I can't overload my constructor for my Game class... but I'm not overloading it

classes.h

Code: Select all

class Game;
classes.cpp

Code: Select all

#include "includes.h"

class Game{
	public:
		SDL_Surface *screen;
		bool quit;
		Game();
		~Game();
		int setupGame();
		int gameLoop();
		int loadBMP();
		int loadPNG();
		void flip(){ SDL_Flip(screen);
};

Game::Game(){
	quit = false;
	SDL_Init(SDL_INIT_EVERYTHING);
	screen = SDL_SetVideoMode(800,600,32,SDL_SWSURFACE);
	SDL_WM_SetCaption("JumpyMovyShooty",NULL);
}

Game::~Game(){
	SDL_Quit();
}
I also get an error about the ending curly brace on Game::~Game(){
} it says "Expected '}' at end of input but its like... there...
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Re: The Dev-athon begins!

Post by Trask »

You're missing a } after your Void flip declaration under your public class section.
MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Dear god, they actually ported ES to a piece of celery!
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

oh jesus... thanks
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

UPDATE TIME! So I've gotten SDL set up correctly, I've started the player class, but then I thought... hey I think I'll do input first, so I've kinda got that, apparently I'm missing a semi colon somewhere but I'll get it. Things should pick up soon. Got some Might Mighty Bosstones playin, and I'm pretty psyched. I've also got image loading and displaying in forgot that xD
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Re: The Dev-athon begins!

Post by WSPSNIPER »

eatcomics wrote:UPDATE TIME! So I've gotten SDL set up correctly, I've started the player class, but then I thought... hey I think I'll do input first, so I've kinda got that, apparently I'm missing a semi colon somewhere but I'll get it. Things should pick up soon. Got some Might Mighty Bosstones playin, and I'm pretty psyched. I've also got image loading and displaying in forgot that xD
nice, i find that music always helps :)
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

Close enough to update time, what's two minutes

mk so I realized the way I was doin it wasn't gonna work, so I came up with a quick solution and all is well. Right now there's nothing visible but the underlying structure is there, so next update should be a big one, I'm not sure but I figure I'll have to go pick up my brother soon, or maybe he won't come home till around 10 IDK either way I'll probably go to DQ for some food... cause I'm starving and there's nothin to eat here.... I'm hoping to have tiles in by next update, so it should look like an actual platformer

be prepared y'all
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Re: The Dev-athon begins!

Post by ZOMBIE!!! »

8 bit music == The best coding music IMHO.

http://www.youtube.com/watch?v=L9ilV-BJ2ig
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eatcomics
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Re: The Dev-athon begins!

Post by eatcomics »

I like I fight dragons http://www.ifightdragons.com/album/cool ... mber-ep-1/ and other music

Edit: I should prolly mentioned ginto showed me that, may i also suggest Killers like candy by I am ghost
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Re: The Dev-athon begins!

Post by LeonBlade »

Why is this still in your signature...
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>March
There's no place like ~/
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