I have created my first super basic game in c++ and SDL. But I'm not exactly sure how to set it up for use on other computers.
Can anyone outline how to do this in VC++ 2010?
Game Deployment
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- epicasian
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Re: Game Deployment
I'm not exactly sure, but I'll take my best shot at it.
Since you compiled with VS2010, you would need to get the VS2010 Redistributable, compile in Release settings and make sure you include all the folders in your final *.ZIP that is necessary for the game to load; like the images, DLLs, audio, and map/text files.
If you don't understand, please let me know and I'll try to clear it up. :D
Since you compiled with VS2010, you would need to get the VS2010 Redistributable, compile in Release settings and make sure you include all the folders in your final *.ZIP that is necessary for the game to load; like the images, DLLs, audio, and map/text files.
If you don't understand, please let me know and I'll try to clear it up. :D
- Armyof1
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Re: Game Deployment
Im just confused on exactly how to do to that, what part of VS do I use? I have it set to release and it compiles and runs fine. Whats next?
- epicasian
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Re: Game Deployment
For the end user's sake, download the VS2010 Redistributable from here: http://www.microsoft.com/downloads/deta ... laylang=en and put it in the root folder of your *.ZIP file, and the I guess upload it to mediafire or some other host. If that still doesn't make sense, I have a gtalk: epicasian at gmail dot com or live: epicasian at gmail dot com
Re: Game Deployment
I never could get an app developed in vs 2010 to work in XP worked in win7 and vista though
- Armyof1
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Re: Game Deployment
Thanks! worked great
- epicasian
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Re: Game Deployment
Just glad I could help a fellow programmer :D