Dreamcast Development
Moderator: PC Supremacists
- Trask
- ES Beta Backer
- Posts: 738
- Joined: Wed Oct 29, 2008 8:17 pm
- Current Project: Building a 2D Engine
- Favorite Gaming Platforms: Sega Genesis and Xbox 360
- Programming Language of Choice: C/C++
- Location: Pittsburgh, PA
- Contact:
Re: Dreamcast Development
LOL, got to love this place. I've been waiting for someone to lay claim to a punch card game.
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: Dreamcast Development
TheAustech wrote:Man, that's the source code bro. Notice that it's on one card because it's so optimized. XDdandymcgee wrote:Your lighting system went from spheres, to awesome... to rectangles?? Perhaps you need to re-think your strategy.TheAustech wrote: *Lighting System*
[img]eatcomics wrote:I thought you were a twelve year old girl austech... lol JK JK
I am. XD
- epicasian
- Chaos Rift Junior
- Posts: 232
- Joined: Mon Feb 22, 2010 10:32 pm
- Current Project: Gigazilla Engine
- Favorite Gaming Platforms: Dreamcast, SNES, PS2, PC
- Programming Language of Choice: C/++
- Location: WoFo, KY
Re: Dreamcast Development
Update?:D
Re: Dreamcast Development
Maybe... maybe not :D I've been really busy the last couple of weekends. Did I update my squares? I got squares moving on screen that's bout it.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Dreamcast Development
All of your projects are lame. Get to work!eatcomics wrote:Maybe... maybe not :D I've been really busy the last couple of weekends. Did I update my squares? I got squares moving on screen that's bout it.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Dreamcast Development
I know, I just found out next weekend will be a busy one too. I don't like coding in a language I don't know unless I have a lot of time to devote to learning. And lately all the projects I've wanted to do involve something new. IE I wanna use Qt, I wanna do Dreamcast I wanna do Lua, I'm also doing Java... so come on now, school and unfamiliar territory blows.