As Van-B mentions it really doesn't matter as which programming language and graphics API you use as there is a great deal more to worry about as greatly documented in this post on
stackoverflow.
http://stackoverflow.com/questions/1964 ... -gl-or-xna
I think it is far more important to do something that interests you and then research and implement it as much as possible, for example for years I had an interest in console emulation (as you may notice in the last thread I made on here) , so for my final year of university I got the rare opportunity to create anything I want, so clearly I went with emulation and despite literally knowing nothing about the creating such software in the beginning of the year, by the end of it I had one up and running near perfect and got a ton of experience using SDL and C++. The point of that highly irrevelant story is that doing stuff simply to check off a requirement list isn't the best approach, but instead you should pick an interesting project and you will learn the skills as you go along.
New(ish) To game programming, Were to go next?
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Re: New(ish) To game programming, Were to go next?
Thanks for all the replies, next time i get the chance to i will sit down and dev for a while.
EDIT:
Can i get some opinions on what i should use?
SDL or SFML
SFML looks pretty simple and good.
EDIT:
Can i get some opinions on what i should use?
SDL or SFML
SFML looks pretty simple and good.
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