Pick-o-Mania is a simple color matching game to clear pieces off the board. It's still in alpha stage for now...there's no scoring system and menus aren't in place yet. But most of the interaction is there, and I want to have it tested to see if it works properly (no crashes) with other people. Aside from what I just mentioned, some other game rules would be added, and graphics will surely be different in the final product.
Again, this game was made on my graphics engine which will continue to develop as I learn more from this experience. Some of the features that the game uses from the engine are:
- Incremental loading (3D models are loaded as smaller chunks to keep a consistent framerate in loading screens)
- Entity handling and smooth movements of 3D models
- Per-instance culling (although it's barely used in a game like this)
- Support multiple shader effects
- Color picking system (entities have unique color IDs that get detected when the mouse clicks on them)
Simply click on the pieces that match two or more of the same color to remove them from the board. In the play screen, press "enter" to go back to the starting screen, and load the game again with a different set of pieces.
Download it here: http://www.box.net/shared/2ozqm6rf2m
Screenshot of what it looks now:

DirectX is used to produce the graphics, SDL for input and windowing, and FMOD for sound. You may need to download the VC++ 2008 runtime library, but I didn't include it in order to save download time for those that already have it. Also I'm not sure if an additional runtime is required for DirectX but this is just one of the things I'll find out in letting others test the game first.