Game Graphics
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- Chaos Rift Cool Newbie
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Game Graphics
What should I use a graphics class - sdk for a C# 2d top view game?
Sorry for such a simpleton question.
Sorry for such a simpleton question.
Last edited by dnxviral on Mon Jan 03, 2011 9:07 pm, edited 1 time in total.
Re: Game Graphics
SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
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- Chaos Rift Cool Newbie
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Re: Game Graphics
I know its horrible! Which one would suit a 2d graphics game though D:N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
- thejahooli
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Re: Game Graphics
What language are you using?
If you are using C++, I would choose between SDL and SFML. SFML is generally nicer to use, however I prefer SDL.
If you are using C++, I would choose between SDL and SFML. SFML is generally nicer to use, however I prefer SDL.
I'll make your software hardware.
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- Chaos Rift Cool Newbie
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Re: Game Graphics
For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
Ill keep your suggestions in mind for when I'll use C++;
- thejahooli
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Re: Game Graphics
For C# XNA seems to me to be the best option. I haven't really seen anyone use anything else for it and to my knowledge it is quite a good SDK.
I'll make your software hardware.
Re: Game Graphics
All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphicsdnxviral wrote:I know its horrible! Which one would suit a 2d graphics game though D:N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I'm still learning C# but from what I can tell XNA seems pretty popular.dnxviral wrote:For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
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- Chaos Rift Cool Newbie
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Re: Game Graphics
I've also heard of slimdx. Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk.N64vSNES wrote:All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphicsdnxviral wrote:I know its horrible! Which one would suit a 2d graphics game though D:N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I'm still learning C# but from what I can tell XNA seems pretty popular.dnxviral wrote:For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
Re: Game Graphics
Ok, Can I ask why you don't want to use XNA? Its pretty high level and not too complicated. Plus all of that cross platform Xbox/Zune stuff is on a completely diffrent level of abstraction so you could build it on the PC and just forget all about Xbox. Also I read up on that SlimDX and it uses DirectX ( the same thing as XNA )dnxviral wrote:I've also heard of slimdx. Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk.N64vSNES wrote:All of them would be fine, some would be easier, some would be harder, some would run better but they would all still be fine for a 2D graphicsdnxviral wrote:I know its horrible! Which one would suit a 2d graphics game though D:N64vSNES wrote:SDL, Allegro, SFML, OpenGL, DirectX, XNA, Ogre. The list goes on.
I'm still learning C# but from what I can tell XNA seems pretty popular.dnxviral wrote:For this game C#.
Ill keep your suggestions in mind for when I'll use C++;
EDIT: My posts = 197, thajahooli's Posts = 197!!!! XD
- thejahooli
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Re: Game Graphics
You could go with slimdx, however if this is your first graphics SDK I think XNA would be a better choice. It has a lot of documentation and tutorials, more than most, and in my experiance is relatively easy to use.dnxviral wrote:I've also heard of slimdx. Not as many platforms windows to be specific, and Xna is for a multitude of systems including the xbox. I'm not entirely interested in creating a game for xbox or zune but rather a light weight graphics sdk.
Who's a Chaos Rift Junior now.N64vSNES wrote:EDIT: My posts = 197, thajahooli's Posts = 197!!!! XD
P.S. Who knows how many posts I need for the next upgrade?
I'll make your software hardware.
- dandymcgee
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Re: Game Graphics
I'd recommend XNA as well, it's extremely easy to pick up and there are boatloads of tutorials to help your along the way.
Irrelevant. Worry about quality not quantity.thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
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- Chaos Rift Cool Newbie
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Re: Game Graphics
Haha ok.
Just want to make sure. Currently im sticking with system graphics. Which seem to be doing fine... I might even make my own. I just played around with a couple XNA examples. Very straight forward and I do like their sprite class. Thanks for answering my question ;D
Just want to make sure. Currently im sticking with system graphics. Which seem to be doing fine... I might even make my own. I just played around with a couple XNA examples. Very straight forward and I do like their sprite class. Thanks for answering my question ;D
- thejahooli
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Re: Game Graphics
Someone should have told eatcomics.dandymcgee wrote:Irrelevant. Worry about quality not quantity.thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
I'll make your software hardware.
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- Chaos Rift Cool Newbie
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Re: Game Graphics
XD Nice one. eatcomics does have a lot.thejahooli wrote:Someone should have told eatcomics.dandymcgee wrote:Irrelevant. Worry about quality not quantity.thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Re: Game Graphics
I was thinking the same thing as I read that xDthejahooli wrote:Someone should have told eatcomics.dandymcgee wrote:Irrelevant. Worry about quality not quantity.thejahooli wrote: Who's a Chaos Rift Junior now.
P.S. Who knows how many posts I need for the next upgrade?
Edit: I've also been here for over 4 years xD