OOH. Austech better get in here see this and get excited for working on zombie outrage....avansc wrote:http://www.youtube.com/watch?v=heGRu4RKWkw
*vid*
Edit: I cant ever get that youtube embedded nonsense to work.
What projects are you currently working on?
Moderator: PC Supremacists
Re: What projects are you currently working on?
- EdBoon
- Chaos Rift Junior
- Posts: 258
- Joined: Fri May 28, 2010 10:44 pm
- Current Project: Top down multiplayer shooter using unity 3D
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- Programming Language of Choice: C++, C#
- Location: Atlanta, GA
- Contact:
Re: What projects are you currently working on?
hah the same thing came to my mind about ZOeatcomics wrote:OOH. Austech better get in here see this and get excited for working on zombie outrage....avansc wrote:http://www.youtube.com/watch?v=heGRu4RKWkw
*vid*
Edit: I cant ever get that youtube embedded nonsense to work.
@acansc awesome work, looks great
the flicker is cool too
Undead Empire -> http://bit.ly/dYdu3z
Gamerscore Tracker -> http://bit.ly/vI4T4X
Undead Empire: Hellfire -> http://bit.ly/1AgC4ZY
facebook.com/BigRookGames twitter.com/BigRookGames
youtube.com/user/bigrookdigital
Gamerscore Tracker -> http://bit.ly/vI4T4X
Undead Empire: Hellfire -> http://bit.ly/1AgC4ZY
facebook.com/BigRookGames twitter.com/BigRookGames
youtube.com/user/bigrookdigital
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: What projects are you currently working on?
This was actually a pain to code:
(^ me troubleshooting with the console)
I am working on a small game (C++ and SDL), and needed an "Adventure Log". And this is my solution on how to fit the text into the box.
It's a bit messy, because I just finished it.
Had an enormous head ace trying to figure out why the last word wound't print out... Eventually I figured out I needed a whitespace as a last character.
(^ me troubleshooting with the console)
I am working on a small game (C++ and SDL), and needed an "Adventure Log". And this is my solution on how to fit the text into the box.
It's a bit messy, because I just finished it.
Had an enormous head ace trying to figure out why the last word wound't print out... Eventually I figured out I needed a whitespace as a last character.
- xiphirx
- Chaos Rift Junior
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- Current Project: ******** (Unkown for the time being)
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- Contact:
Re: What projects are you currently working on?
Zelda? D: What type of game is this D:
StarCraft II Zerg Strategy, open to all levels of players!
Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of
Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: What projects are you currently working on?
I just quoted something from the TP game just as a template, while working on the function. I am NOT making a Zelda remake or anything x)xiphirx wrote:Zelda? D: What type of game is this D:
Just wanted to get a feeling of how it would look like in-game. I think I got the right length of each line ^^
EDIT: As I had it before, if I typed a loooong word, it would lead to sadness. But now I've made it so it will printed out like this:
"Hey there! You want to
hear a cool and long word?
AfaFeroiwroiFldkasdfasEs-
asdfRdsalfj... Nice, eh?"
- xiphirx
- Chaos Rift Junior
- Posts: 324
- Joined: Mon Mar 22, 2010 3:15 pm
- Current Project: ******** (Unkown for the time being)
- Favorite Gaming Platforms: PC
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- Contact:
Re: What projects are you currently working on?
superLED wrote:I just quoted something from the TP game just as a template, while working on the function. I am NOT making a Zelda remake or anything x)xiphirx wrote:Zelda? D: What type of game is this D:
Just wanted to get a feeling of how it would look like in-game. I think I got the right length of each line ^^
EDIT: As I had it before, if I typed a loooong word, it would lead to sadness. But now I've made it so it will printed out like this:
"Hey there! You want to
hear a cool and long word?
AfaFeroiwroiFldkasdfasEs-
asdfRdsalfj... Nice, eh?"
Aww
StarCraft II Zerg Strategy, open to all levels of players!
Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of
Looking for paid work :< Contact me if you are interested in creating a website, need a web design, or anything else you think I'm capable of
- THe Floating Brain
- Chaos Rift Junior
- Posts: 284
- Joined: Tue Dec 28, 2010 7:22 pm
- Current Project: RTS possible Third Person shooter engine.
- Favorite Gaming Platforms: PC, Wii, Xbox 360, GAME CUBE!!!!!!!!!!!!!!!!!!!!!!
- Programming Language of Choice: C/C++, Python 3, C#
- Location: U.S
Re: What projects are you currently working on?
RTS and Over Head Shooter Engine
http://www.youtube.com/watch?v=7MYNpez8q1g
The "White Square" is suppost to be a space ship but
I am currently haveing a image loading problem with that class right now perhaps it could be the way im making a instance of it
http://www.youtube.com/watch?v=7MYNpez8q1g
The "White Square" is suppost to be a space ship but
I am currently haveing a image loading problem with that class right now perhaps it could be the way im making a instance of it
"Why did we say we were going to say we were going to change the world tomorrow yesterday? Maybe you can." - Myself
Re: What projects are you currently working on?
I started to learn more about Win32 API programming just yesterday. A lot of the concepts aren't as hard as some people say but the control flow of the code is tripping me up. It's so hard to mold into an object-oriented framework.
(edit) I figured out how to embed an icon in an SDL executable. Since SDL makes its window class information inaccessible, I can't use the SDL window to load an icon from a resource file. What I did was create a dummy invisible window that doesn't take messages before initializing SDL (you don't even need the WinMain function). My program no longer shows that default icon in the folder view or taskbar.
(edit) I figured out how to embed an icon in an SDL executable. Since SDL makes its window class information inaccessible, I can't use the SDL window to load an icon from a resource file. What I did was create a dummy invisible window that doesn't take messages before initializing SDL (you don't even need the WinMain function). My program no longer shows that default icon in the folder view or taskbar.
-
- Chaos Rift Newbie
- Posts: 12
- Joined: Fri Dec 17, 2010 3:14 am
- Current Project: Viv Online
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Re: What projects are you currently working on?
I recently worked on the day/night cycle for the game; heres the result.
Did a crap load of other stuff that I would rather not list out.. (that will be in the next vid)
*the frog is temporary
Did a crap load of other stuff that I would rather not list out.. (that will be in the next vid)
*the frog is temporary
Re: What projects are you currently working on?
looks epic dude! I'm a sucker for day/night cycles
-
- Chaos Rift Newbie
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Re: What projects are you currently working on?
Nice day and Night Cacle, I did that once a while ago.
I remember it was a pain to code.
Right now I am mostly working on small tutorials on all kinds of things, so if you want anything exaplined just ask and I might very well make a video about it. At least if I know what's going on.
Also, suggestiosn on how to improve the tutorials is encouraged.
Oh, and here's a link to one of them, you can find the rest of all my stuff in my youtube channel.
http://www.youtube.com/watch?v=6fDXHnAKBU0
Oh and also, I am working on this project.
I want to make some small arena game with the Engine first, to lay the groundwork for making an Action RPG with it.
But since that requires alot of Artwork I will start with a simple Brawler.
I remember it was a pain to code.
Right now I am mostly working on small tutorials on all kinds of things, so if you want anything exaplined just ask and I might very well make a video about it. At least if I know what's going on.
Also, suggestiosn on how to improve the tutorials is encouraged.
Oh, and here's a link to one of them, you can find the rest of all my stuff in my youtube channel.
http://www.youtube.com/watch?v=6fDXHnAKBU0
Oh and also, I am working on this project.
I want to make some small arena game with the Engine first, to lay the groundwork for making an Action RPG with it.
But since that requires alot of Artwork I will start with a simple Brawler.
- Milch
- Chaos Rift Junior
- Posts: 241
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- Programming Language of Choice: C++
- Location: Austria, Vienna
Re: What projects are you currently working on?
My android game is going well, I've finally implemented vertex arrays and VBOs
Follow me on twitter!
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
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- Contact:
Re: What projects are you currently working on?
Look's good man, any update on this?Milch wrote:My android game is going well, I've finally implemented vertex arrays and VBOs
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- DStudios
- Chaos Rift Newbie
- Posts: 24
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- Current Project: 2D RPG
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Re: What projects are you currently working on?
Me and LightDark (We are now a small team) are working on a 2d rpg engine. We have an engine and level editor.
Video:
Video:
Youtube channel: http://www.youtube.com/user/BigDStudios16
- Boogy
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Re: What projects are you currently working on?
I am currently working on a game called Mouse Adventure. It's a 2.5d/3d side scrolling platformer.
I have one screenshot I can share Maybe we will release a trailer in the next moth.
I have one screenshot I can share Maybe we will release a trailer in the next moth.
Student @ IGAD