Being Lazy with 2D graphics
Moderator: PC Supremacists
- Khearts
- ES Beta Backer
- Posts: 50
- Joined: Sun Oct 10, 2010 5:07 pm
- Current Project: Super Mario Bros Clone and 3D Engine
- Favorite Gaming Platforms: Dreamcast
- Programming Language of Choice: C/++
Being Lazy with 2D graphics
Lets say hypothetically, I really don't want to create decent 2D graphics on programs such as GIMP or Paint/.NET. Is it common or even advised that I make simple 3D models, render them, PrintScreen button them, and save it as a .bmp/.png file?
- MadPumpkin
- Chaos Rift Maniac
- Posts: 484
- Joined: Fri Feb 13, 2009 4:48 pm
- Current Project: Octopia
- Favorite Gaming Platforms: PS1-3, Genesis, Dreamcast, SNES, PC
- Programming Language of Choice: C/++,Java,Py,LUA,XML
- Location: C:\\United States of America\Utah\West Valley City\Neighborhood\House\Computer Desk
Re: Being Lazy with 2D graphics
well I'm sure you've played Diablo II before, that's exactly what they did in that. There's definitely nothing wrong with doing this, it's just (personally) harder to make look good than either 3D or 2D.
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
For God so loved the world that he blessed the thugs with rock
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: Being Lazy with 2D graphics
You do realize that this technique is the entire reason that Rareware ever made it big?Khearts wrote:Lets say hypothetically, I really don't want to create decent 2D graphics on programs such as GIMP or Paint/.NET. Is it common or even advised that I make simple 3D models, render them, PrintScreen button them, and save it as a .bmp/.png file?
They decided to use 3D models to generate the sprites in Donkey Kong Country... it was revolutionary at the time and was the reason that the animation is so goddamn fluid.
So much so that Nintendo licensed the Donkey Kong series to them, they became a 1st party developer, and the technique was used in tons of other high-end SNES games.
- Khearts
- ES Beta Backer
- Posts: 50
- Joined: Sun Oct 10, 2010 5:07 pm
- Current Project: Super Mario Bros Clone and 3D Engine
- Favorite Gaming Platforms: Dreamcast
- Programming Language of Choice: C/++
Re: Being Lazy with 2D graphics
Ah, good to know. Thanks
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK