


So I was trying to integrate Lua and C++ for my game. I figured using another wrapper would be good, so I had to choose between toLua++ and LuaBind. The latter is Boost dependent, and I'm never going to attempt to have my friend (the other person using this application), to ask what Boost is >.>.
I chose the former, toLua++... and I'm starting to think I shouldn't have. Not once, has any sort of attempt at building yielded anything other than a handful of "unresolved external" errors. If anyone has a tutorial/video/site on how to compile toLua++ using VS 2010 (SCons hates me
