Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
I just received the new assignment for this block
We have to create a working rendering engine using one of the popular API’s, either DirectX or OpenGL together with the programmable shader pipeline.
The requirements are:
For a minimum grade of 6
Must demonstrate proper lighting effects for point lights, directional lights, and spot lights (according to the content of lecture 2 and the minimum requirements of assignment 2).
Must demonstrate an animated model using GPU skinning techniques (according to the content of lecture 3 and the minimum requirements of assignment 3).
Must demonstrate environment mapping techniques (according to the content of lecture 4 and the minimum requirements of assignment 4).
Must demonstrate bump mapping techniques (according to the content of lecture 5 and the minimum requirements of assignment 5).
Must also demonstrate shadow mapping techniques. Objects in the scene must cast shadows onto other objects in the scene using the techniques discussed in the 6th lecture.
It must be possible to manipulate the view using a camera implementation of your choice (please keep it intuitive).
The first lecture is tomorrow and I am looking forward to it
I'd rather have my guts cut out and replaced with hot acid and angry kittens than have to deal w/ OpenGL at any meaningful level for an extended period of time.
qpHalcy0n wrote:I'd rather have my guts cut out and replaced with hot acid and angry kittens than have to deal w/ OpenGL at any meaningful level for an extended period of time.
Some theorize that he has already done this to escape the horrors of OpenGL, which is what makes him such an abrasive douchebag.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
N64vSNES wrote:I quite like DirectX itself to be honest, I just hate the idea of using a closed source single platform library.
I guess that's just me
Never the less I look forward to seeing updates about this
The tech is nice for DirectX, but i like OpenGL since it feels more adaptive rather than directX which is/was constantly throwing shit at me going "DO this NOW! Else i wont work for you!". Also, opengl is closed source aswell, but its an open standard. But yea, i would rather a cross platform library aswell, and i dont feel like implementing 2 api's that give the same output just because windows loves directx.
dandymcgee wrote:
If you're programming for Windows, Direct3D > OpenGL. That's a fact. I still prefer OpenGL, although I haven't much used Direct3D for anything.
I have to agree there, i mean, its built for windows lol.
dandymcgee wrote:
If you're programming for Windows, Direct3D > OpenGL. That's a fact. I still prefer OpenGL, although I haven't much used Direct3D for anything.