I started making a asteroids game in flash, Using AS3 and vector art drawn in flash. This is my first ever game, so don't expect too much.
Very basic collision detection - eg. the ship is being hit tested against one point (where the ship cockpit is). I'm going to work on this more after I fix up some other features.
Demo is here for those of you interested.
http://www.mjt.net.au/arcade/asteroidV1/asteroid.swf
Things to do
Show current level multiplier
Game balancing. Everything is variable, so tweaking of level points and difficulty multipliers
Scoreboard. Fix this, add stuff like the bonuses for completing a round.
Top score. either per session or per user
Maybe tie time taken to complete levels into the bonus multiplier
When objects (ship, asteroids) get close to the edges, show them poking out from the opposite edge.
Kinetik's Asteroids Remake
Moderator: PC Supremacists
- THe Floating Brain
- Chaos Rift Junior
- Posts: 284
- Joined: Tue Dec 28, 2010 7:22 pm
- Current Project: RTS possible Third Person shooter engine.
- Favorite Gaming Platforms: PC, Wii, Xbox 360, GAME CUBE!!!!!!!!!!!!!!!!!!!!!!
- Programming Language of Choice: C/C++, Python 3, C#
- Location: U.S
Re: Kinetik's Asteroids Remake
Good so far
"Why did we say we were going to say we were going to change the world tomorrow yesterday? Maybe you can." - Myself
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Kinetik's Asteroids Remake
Hah, that's freakin awesome man.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- dr-snipe
- Chaos Rift Newbie
- Posts: 42
- Joined: Sun Dec 19, 2010 10:09 pm
- Programming Language of Choice: C++, Java, PHP
- Contact:
Re: Kinetik's Asteroids Remake
Nice man, plays pretty smoothly.
I tried to play it from the Arcade spot on your website but I guess you don't have that implemented yet. Looks good so far tho
I tried to play it from the Arcade spot on your website but I guess you don't have that implemented yet. Looks good so far tho
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: Kinetik's Asteroids Remake
Haha, nice job dude.
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
Re: Kinetik's Asteroids Remake
Omg I love asteroids!
If there is one thing I could suggest it's make it so you speed up a little faster and your velocity decreases a little slower. I think that's one of the reasons the original asteroids was so hard
Other than that it's awesome!
If there is one thing I could suggest it's make it so you speed up a little faster and your velocity decreases a little slower. I think that's one of the reasons the original asteroids was so hard
Other than that it's awesome!