Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
N64vSNES wrote:So before this thread dies of old age.
Too late.
N64vSNES wrote:
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Why are all of the trees cut in half?
Awesome art update, it's coming along nicely.
The I see in a lot of RPG's (or at least more modern ones) threes get used around the borders of the map. Games like the old Zelda's used single tile bushes. Just experimenting with level design really, I'm guessing this doesn't work too well?
dandy was talking about your trees' leaves wrapping around and down in a way that makes it look like they've been cut in half The level design is fine, the tree tile/sprite is weird though.
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
I'm surprised I didn't mention in my last post, but our newest team member Senerity Divide has been working in the dark with nobody even aware of his existence for too long now. So he's a preview of some of the awesome music he's been cooking for EQ.
I'm sure some advice/feedback would be motivating for him although I personally think he's a little too motivated with the quantity he's finished
N64vSNES wrote:
I'm sure some advice/feedback would be motivating for him although I personally think he's a little too motivated with the quantity he's finished
Even sarcastically, that's a childish thing to say about the one teammate who gets his shit done. With music like that I wouldn't even consider risking the loss of his talent.
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