Minecraft remake- Crafter
Moderator: PC Supremacists
Minecraft remake- Crafter
To begin: I bet you just wet yourself eatcomics?
So since it's starting to feel like a waiting game with EQ I decided I needed something else to do to keep me occupied. I've never really done any 3D from scratch, only some stuff in XNA and C# and I did a fair bit in C++ when I first started in the DarkGDK engine.
So I decided to make a Minecraft remake- Crafter
..Am I insane? Yes!
Day 1:
Day 2:
Day3:
Day4:
And more of day 4:
Questions or feedback appreciated. And I'll update date this when I get something new
EDIT:
I should probably mention this is in C++, SDL and OpenGL.
So since it's starting to feel like a waiting game with EQ I decided I needed something else to do to keep me occupied. I've never really done any 3D from scratch, only some stuff in XNA and C# and I did a fair bit in C++ when I first started in the DarkGDK engine.
So I decided to make a Minecraft remake- Crafter
..Am I insane? Yes!
Day 1:
Day 2:
Day3:
Day4:
And more of day 4:
Questions or feedback appreciated. And I'll update date this when I get something new
EDIT:
I should probably mention this is in C++, SDL and OpenGL.
- Lord Pingas
- Chaos Rift Regular
- Posts: 178
- Joined: Thu Dec 31, 2009 9:33 am
- Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
- Programming Language of Choice: C++
- Location: Hiding In My Mum's Basement With My Pokemon Cards
Re: Minecraft remake- Crafter
That looks wondeful! :D
It's funny 'cause not long ago I was looking up some minecraft fangames but they all were just some crappy 2D remakes in gamemaker.
Be sure to keep us updated.
It's funny 'cause not long ago I was looking up some minecraft fangames but they all were just some crappy 2D remakes in gamemaker.
Be sure to keep us updated.
Re: Minecraft remake- Crafter
I most definitely will!Lord Pingas wrote:That looks wondeful! :D
It's funny 'cause not long ago I was looking up some minecraft fangames but they all were just some crappy 2D remakes in gamemaker.
Be sure to keep us updated.
Don't think I'm abandoning EQ though....I'm still way more motivated to work on EQ but this helps me pass the time waiting for other stuff like art, and secret things completing.
Re: Minecraft remake- Crafter
So I've forced myself back into action with Crafter. I got a fair few messages asking about it and what's happened to it etc. Well thanks to those guys for motivating me to start getting back working on it.
I haven't got much to show, but I thought I'd somewhat update this thread before it reaches the dreaded second page of topics
So far I've finished the camera system, the basic foundation of the map system is finished, the rendering is very deeply optimized and I've got lighting and fog etc. All the basics, and it's starting to look something like:
Not much I know, but it's still my first attempt at 3D so progress is slower than I'd like.
So next I need to do:
*Height maps to get a natural Minecraft look-alike terrrain
*Caves, Trees, Ore's generators
*Block editing (place and remove blocks)
That's my priority list right now. Feedback appreciated
I haven't got much to show, but I thought I'd somewhat update this thread before it reaches the dreaded second page of topics
So far I've finished the camera system, the basic foundation of the map system is finished, the rendering is very deeply optimized and I've got lighting and fog etc. All the basics, and it's starting to look something like:
Not much I know, but it's still my first attempt at 3D so progress is slower than I'd like.
So next I need to do:
*Height maps to get a natural Minecraft look-alike terrrain
*Caves, Trees, Ore's generators
*Block editing (place and remove blocks)
That's my priority list right now. Feedback appreciated
-
- Chaos Rift Cool Newbie
- Posts: 69
- Joined: Sun Apr 10, 2011 5:58 pm
- Programming Language of Choice: C
- Location: Detroit, MI
Re: Minecraft remake- Crafter
That aerial shot at the end looks amazing, just sayin'.
- LeonBlade
- Chaos Rift Demigod
- Posts: 1314
- Joined: Thu Jan 22, 2009 12:22 am
- Current Project: Trying to make my first engine in C++ using OGL
- Favorite Gaming Platforms: PS3
- Programming Language of Choice: C++
- Location: Blossvale, NY
Re: Minecraft remake- Crafter
The lack of shading makes it hard to see where edges are D: but I love it! Great job so far, I'll be watching this topic.
There's no place like ~/
Re: Minecraft remake- Crafter
Thanks for the kind comments!
After digging around I learnt about perlin noise maps, which is how Notch used to generate the terrain. I *think* the way he does it now is he generates a 2D noise map at runtime and then generates the terrain from that but I tried this method out and I think I've got my Minecraft terrain almost sorted!
Also I have to admit to my stupidity LeonBlade, I did screw up the lighting normals (why it's hard to see the cube edges)
After digging around I learnt about perlin noise maps, which is how Notch used to generate the terrain. I *think* the way he does it now is he generates a 2D noise map at runtime and then generates the terrain from that but I tried this method out and I think I've got my Minecraft terrain almost sorted!
Also I have to admit to my stupidity LeonBlade, I did screw up the lighting normals (why it's hard to see the cube edges)
- LeonBlade
- Chaos Rift Demigod
- Posts: 1314
- Joined: Thu Jan 22, 2009 12:22 am
- Current Project: Trying to make my first engine in C++ using OGL
- Favorite Gaming Platforms: PS3
- Programming Language of Choice: C++
- Location: Blossvale, NY
Re: Minecraft remake- Crafter
Great work! Haha, and it's no problem, I don't even know how to do 3D lightingN64vSNES wrote:Also I have to admit to my stupidity LeonBlade, I did screw up the lighting normals (why it's hard to see the cube edges)
There's no place like ~/
Re: Minecraft remake- Crafter
Until about 8 hours ago, neither did ILeonBlade wrote:Great work! Haha, and it's no problem, I don't even know how to do 3D lightingN64vSNES wrote:Also I have to admit to my stupidity LeonBlade, I did screw up the lighting normals (why it's hard to see the cube edges)
You basically have to tell OpenGL the direction the light is coming from and a 3D normal vector to the direction outwards from the each face on the cube. If any of it isn't correct then, see above for the results
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: Minecraft remake- Crafter
Nice work! It's coming along nicely
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- ZachO
- Chaos Rift Cool Newbie
- Posts: 84
- Joined: Wed Dec 30, 2009 3:45 am
- Favorite Gaming Platforms: DC, Atari 2600, GC
- Programming Language of Choice: Python
- Location: Troy, AL
Re: Minecraft remake- Crafter
It's so...... SEXY!
Nice stuff and I can't wait to see were you go from here.
Nice stuff and I can't wait to see were you go from here.
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
- TheBuzzSaw
- Chaos Rift Junior
- Posts: 310
- Joined: Wed Dec 02, 2009 3:55 pm
- Current Project: Paroxysm
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Contact:
Re: Minecraft remake- Crafter
This is good stuff. Continue the updates.