Forum for the creative side of the game development process: art, music, storyline, gameplay, concepts, etc. Any sort of relevant discussion is welcome here.
I don't know if anyone has played it, but rollercoaster tycoon 2 has an awesome art style.
It's isometric but it looks like a 3d model that was like hand drawn....I want to know how they did it..
heres a picture:
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The roller coaster track is most likely 3D rendered, drawing that tilesheet by hand would be a gigantic task. The rest however is probably drawn by hand.
KeithStoffel wrote:I don't know if anyone has played it, but rollercoaster tycoon 2 has an awesome art style.
It's isometric but it looks like a 3d model that was like hand drawn....I want to know how they did it..
I believe some of the guy's that did this can be found over at http://www.pixeljoint.com/, It's a great place to find pixel artists for your games! I've employed many a great talent from here!
Yeah, would have to be rendered models. To do anything like that in isometric would be really tricky - it's difficult enough use linear projection to get nice curves in isometrics, without worrying about more complex shapes. It's probably rendered in greyscale, then they would change the palette to suit the rest of the tile set. Without modelling, it would have Theme Park style rollercoasted tracks.
Chris Sawyer wrote:It's 99% written in x86 assembler/machine code (yes, really!), with a small amount of C code used to interface to MS Windows and DirectX.
It's written in X86 ASSEMBLER?
God, he's truly skilled. I mean, I totally enjoyed that game. All the logic and that... just great.
I imagine programming with such a limited amount of commands and reading all those files in and all that is pretty hard.
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