Clashing Cubes
Moderator: PC Supremacists
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- Chaos Rift Newbie
- Posts: 15
- Joined: Mon Aug 15, 2011 4:44 pm
- Current Project: Clashing Cubes, LiteEngine
- Programming Language of Choice: C, C++
- Contact:
Clashing Cubes
Clashing Cubes is my first released project in C++ using a mixture of the SFML and OGL API's for music/sound/input/graphics. It was designed for the purpose of entering it into the latest Moosader forum competition revolving around the them of limited assets.
It's a fast-paced puzzle/board game with a small dash of strategy based gameplay.
There are three types of cubes: 1hp, 2hp, and explosive.
Explosive Cubes damage all cubes in the perimeter by 1hp, and if a cube falls below 1hp, then it is destroyed.
The ultimate goal of the game is to control the majority of the board before it is filled up.
There were quite a few ideas that I didn't get to implement due to time constraints, but if this interests you then please feel free to download the full release below, and if you have any issues or wish to leave feedback about how you liked the project, feel free to post here so we can get things situated.
http://www.dualentity.com/games/clashing-cubes.zip (Windows)
http://www.dualentity.com/games/clashing-cubes.tar.gz (Linux)
NOTICE
For windows users, the project does require the 2008 VC++ redistributable which you can find here: http://www.microsoft.com/download/en/de ... g=en&id=29
For windows users, some ATI Radeon cards have had this issue with SFML, and if you have issues running the game but have the VC++, please include the .dll in the release folder, which you can download here: http://www.dualentity.com/games/fixes/atigktxx.zip
It's a fast-paced puzzle/board game with a small dash of strategy based gameplay.
There are three types of cubes: 1hp, 2hp, and explosive.
Explosive Cubes damage all cubes in the perimeter by 1hp, and if a cube falls below 1hp, then it is destroyed.
The ultimate goal of the game is to control the majority of the board before it is filled up.
There were quite a few ideas that I didn't get to implement due to time constraints, but if this interests you then please feel free to download the full release below, and if you have any issues or wish to leave feedback about how you liked the project, feel free to post here so we can get things situated.
http://www.dualentity.com/games/clashing-cubes.zip (Windows)
http://www.dualentity.com/games/clashing-cubes.tar.gz (Linux)
NOTICE
For windows users, the project does require the 2008 VC++ redistributable which you can find here: http://www.microsoft.com/download/en/de ... g=en&id=29
For windows users, some ATI Radeon cards have had this issue with SFML, and if you have issues running the game but have the VC++, please include the .dll in the release folder, which you can download here: http://www.dualentity.com/games/fixes/atigktxx.zip
- Ginto8
- ES Beta Backer
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Re: Clashing Cubes
This game is just so addictive :D it's simple, but awesome!
Quit procrastinating and make something awesome.
Ducky wrote:Give a man some wood, he'll be warm for the night. Put him on fire and he'll be warm for the rest of his life.
Re: Clashing Cubes
Consider me a follower
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- Chaos Rift Newbie
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- Current Project: Clashing Cubes, LiteEngine
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Re: Clashing Cubes
Right now I'm focused on Clashing Cubes II, which should be a lot more entertaining!
Some more features, enhanced custom artwork, custom soundtrack, steampunk genre but still as addicting.
Afterward, I may consider looking into that (as I've been considering an Iphone port).
Also, thanks Ginto for the compliments, and <3 for N64vSNES. xD
Some more features, enhanced custom artwork, custom soundtrack, steampunk genre but still as addicting.
Afterward, I may consider looking into that (as I've been considering an Iphone port).
Also, thanks Ginto for the compliments, and <3 for N64vSNES. xD
Re: Clashing Cubes
I look forward to hearing more about itDualEntity wrote:Right now I'm focused on Clashing Cubes II, which should be a lot more entertaining!
Some more features, enhanced custom artwork, custom soundtrack, steampunk genre but still as addicting.
Afterward, I may consider looking into that (as I've been considering an Iphone port).
Also, thanks Ginto for the compliments, and <3 for N64vSNES. xD
And I'm fairly sure the Iphone has a kind of Xbox style indie game shop? I'm not sure so someone correct me if I'm wrong but if you're planning to use it commercially it'll be a big plus on your part.
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- Chaos Rift Newbie
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- Current Project: Clashing Cubes, LiteEngine
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Re: Clashing Cubes
That's definitely true. Would be nice to sell it if even for 99cents.
I think I'll probably release the second one with some form of pay what you want payment model. That way people can get it for free if they want, but those who want to kinda support me and further projects (since extra money would equal less time I have to work, and could program more) are more than welcome to.
I think I'll probably release the second one with some form of pay what you want payment model. That way people can get it for free if they want, but those who want to kinda support me and further projects (since extra money would equal less time I have to work, and could program more) are more than welcome to.
Re: Clashing Cubes
Or release it for free with adsDualEntity wrote:That's definitely true. Would be nice to sell it if even for 99cents.
I think I'll probably release the second one with some form of pay what you want payment model. That way people can get it for free if they want, but those who want to kinda support me and further projects (since extra money would equal less time I have to work, and could program more) are more than welcome to.
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- Chaos Rift Newbie
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- Current Project: Clashing Cubes, LiteEngine
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Re: Clashing Cubes
I plan on releasing it how I was talking about earlier. I would NEVER put ad's on my games. :p
- THe Floating Brain
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Re: Clashing Cubes
Looks neat!
"Why did we say we were going to say we were going to change the world tomorrow yesterday? Maybe you can." - Myself
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- Chaos Rift Newbie
- Posts: 15
- Joined: Mon Aug 15, 2011 4:44 pm
- Current Project: Clashing Cubes, LiteEngine
- Programming Language of Choice: C, C++
- Contact:
Re: Clashing Cubes
Thanks! ^^THe Floating Brain wrote:Looks neat!
- dandymcgee
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Re: Clashing Cubes
Interesting game idea.
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- Chaos Rift Newbie
- Posts: 15
- Joined: Mon Aug 15, 2011 4:44 pm
- Current Project: Clashing Cubes, LiteEngine
- Programming Language of Choice: C, C++
- Contact:
Re: Clashing Cubes
Thanks Dandy!
Trying to fix it up and possibly add a few more features that I originally intended for but couldn't add due to time restraints. So there will probably be a patch within the next couple days.
Trying to fix it up and possibly add a few more features that I originally intended for but couldn't add due to time restraints. So there will probably be a patch within the next couple days.