Just wanted to give an update on Gerk the Gherkin. We're planning to release this Friday. It would have been last Friday, or even two Fridays ago, but we decided to hold off because we felt it wasn't polished enough.
Here's some screenshots with some newer features:

- slicedgrater.png (66.51 KiB) Viewed 5557 times
The first level got a bit of an artwork refresh, as well as some new features that make things a bit more challenging (e.g., you see a sliced grater in the screenshot, which gives the player a point bonus; there's also a new plum score multiplier, so the more plums you collect, the more points you earn).

- level2.png (51.19 KiB) Viewed 5557 times
The second level is now completely randomly generated. Previously a group of 40 obstacles or so was generated before the game started. Now that it is more random, it's more fun (and even a bit faster, as well). In addition, a golden plum mechanic was added. Collecting all four golden plums will result in the player gaining an Open Feint achievement.

- bombpattern.png (41.95 KiB) Viewed 5557 times
The random generator also allows us to do some pretty cool things. This screenshot probably isn't the best example (the level is pretty fast-paced, so it's hard to get a good shot). The screenshot shows off a new obstacle for the second level: bombs. The player will have to maneuver through different bomb patterns as he progresses through the level.
Again, Gerk the Gherkin is scheduled to be released to the Market this Friday for $0.99. That's all I wanted to say.
