k1net1k wrote:hey guys, that is looking pretty sweet
and a map editor ++ kudos for that
have you implemented moving platforms yet (for your elevators) ?
do you think you need any tiles/objects on that foreground layer that arent collidable ?
(eg do you think you should add another layer for things like doors/switches etc)
You should make a slightly bigger map and show the side-scrolling of the level (assuming you have that)
oh yeah and can we get a close up of galaxy bear, he looked like he has some nice animations from the view you showed.
otherwise, pretty good all around. I like watching projects as they grow.
Hey, we appreciate your interest!
I haven't implemented the moving platforms yet, but I already have them programmed in my head
So they'll probably be in the next release.
Yes we will have objects on the foreground that aren't! Spikes and ladders ( As you saw on the tileset I had in the video ) weren't in the second version of that tileset that I zoomed in for art, if you noticed.
There is going to be a 3rd layer soon, called the entity layer and it's where all enemies and stage elements go!
There is a camera system implemented into the engine, and a way to scroll in the map editor that I don't think I showed in the video. The only thing is by the time of this video I hadn't gotten around to making a custom size button in the map editor ( next release will have it! ) that way a room can be more than 1 screen big. In the engine, the screen won't scroll past x0 x y0 or mapwidth x mapheight so that's why it wouldn't scroll in the video. Bigger maps scroll automatically.
Yes, i'll show a close up of him in our next video ( we will try to go for weekly vids ), His animations are all still basic, he has a 16 frame stand ( which is the only completed one ), a 10 or so frame run animation, but only his feet animate so far,
1 frame for jump,
1 frame for fall,
and a single faceplant animation for death.
On a sidenote we have a lot of the game preplanned, and some art made for various levels and enemies.
I hope to have a moving enemy in by next release!
Thanks for the reply, anymore questions feel free to ask :D