psp
Moderator: PC Supremacists
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: psp
Try googling porting a game to PSP or PSP API or PSP SDK, you might find some answers.Sp4c3_m4n wrote:How did you port your game to psp?
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- Trask
- ES Beta Backer
- Posts: 738
- Joined: Wed Oct 29, 2008 8:17 pm
- Current Project: Building a 2D Engine
- Favorite Gaming Platforms: Sega Genesis and Xbox 360
- Programming Language of Choice: C/C++
- Location: Pittsburgh, PA
- Contact:
Re: psp
Try starting here: http://devkitpro.org/
Dear god, they actually ported ES to a piece of celery!MarauderIIC wrote:You know those people that are like "CHECK IT OUT I just made Linux run on this piece of celery [or other random object]!!"? Yeah, that's Falco, but with ES.
Martin Golding wrote: "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: psp
pspsdk