But when I build it in release mode, the collision detection doesn't work.
ANY help would be GREATLY appreciated, as this is the only thing keeping me from releasing my new game.

Moderator: Coders of Rage
Son, you should really back off the hating...RandomDever wrote:I fixed it. Thanks to superLED.
The Second thing that was causing collision to fail, was Under Project->Properties->C/C++->Code Generation->Basic Runtime Checks Make sure it is 'Both (/RTC1, equiv. to /RTCsu)' or It will, in typical Microsoft fashion, fail epicly.
Expect a post about the new game soon(1 hour or less).
programmerinprogress wrote:I think I can program pretty well, it's my compiler that needs convincing!