Social Network
Moderator: Talkative People
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Social Network
Hey all, My website is launching today! (11/06/12 at midnight! (GMT)), I would love for you all to be there for the grand opening!.
Address: http://www.dasocial.net
Address: http://www.dasocial.net
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Social Network
Seems very secretive.. I'll be sure to check it out when it goes public.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- lalacomun
- VS Setup Wizard
- Posts: 114
- Joined: Wed Dec 28, 2011 10:18 pm
- Favorite Gaming Platforms: psx, nintendo ds, gameboy advance, xbox 360, ps2
- Programming Language of Choice: C++
- Location: Argentina
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Re: Social Network
Great!
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Social Network
It's been set back a day..? Talk about a fail before it even starts.
To be honest, I don't have high hopes for this project as it seem a bit over ambitious. Nontheless, I wish you luck and will check it out if and when it's released.
To be honest, I don't have high hopes for this project as it seem a bit over ambitious. Nontheless, I wish you luck and will check it out if and when it's released.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Re: Social Network
Because it's just starting out, theres bound to be a few tedious things wrong with things. But I can assure you it will be up and running by tomorrow before 2PM (GMT)dandymcgee wrote:It's been set back a day..? Talk about a fail before it even starts.
To be honest, I don't have high hopes for this project as it seem a bit over ambitious. Nontheless, I wish you luck and will check it out if and when it's released.
But, to be honest it was a very annoying thing, I spent 5 hours this morning developing the privacy settings and getting them perfect, when stupid me... deleted the wrong folder which permanently deleted the 5 hours of code (I tried recovery but to no avail). I have learned my lesson, and this WILL NOT happen again. I give you my word, and lets be honest, haven't we all at some point deleted a file/folder we didn't intend to?
What is secretive about the website? I have a countdown type deal because today I have set-up the server ready to handle the(possible) traffic.dandymcgee wrote:Seems very secretive..
Last edited by tappatekie on Sun Jun 10, 2012 3:56 pm, edited 2 times in total.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Social Network
Been there, done that. It sucks. Are you using revision control for the source? If not, you should definitely consider it. Committing after each major feature is working might save you such a loss in the future. Even just a local repo works great, don't think that you have to push every commit to the live server. Use it as a temporary backup of sorts.tappatekie wrote: But, to be honest it was a very annoying thing, I spent 5 hours this morning developing the privacy settings and getting them perfect, when stupid me... deleted the wrong folder which permanently deleted the 5 hours of code (I tried recovery but to no avail). I have learned my lesson, and this WILL NOT happen again. I give you my word, and lets be honest, haven't we all at some point deleted a file/folder we didn't intend to?
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Re: Social Network
Yeah definitely, i've created a program to backup my code every 20 minutes now :D, il look into commits as well.dandymcgee wrote:Been there, done that. It sucks. Are you using revision control for the source? If not, you should definitely consider it. Committing after each major feature is working might save you such a loss in the future. Even just a local repo works great, don't think that you have to push every commit to the live server. Use it as a temporary backup of sorts.tappatekie wrote: But, to be honest it was a very annoying thing, I spent 5 hours this morning developing the privacy settings and getting them perfect, when stupid me... deleted the wrong folder which permanently deleted the 5 hours of code (I tried recovery but to no avail). I have learned my lesson, and this WILL NOT happen again. I give you my word, and lets be honest, haven't we all at some point deleted a file/folder we didn't intend to?
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Re: Social Network
Website is now ONLINE!!!
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Social Network
When I click the No Messages link on my profile page I get:tappatekie wrote:Website is now ONLINE!!!
Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Re: Social Network
Did you repeatedly do this or just the once?. Also, if it was repeated, please tell me your email address (the beginning or a clue of what it is will do)dandymcgee wrote:When I click the No Messages link on my profile page I get:tappatekie wrote:Website is now ONLINE!!!Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data
Edit: I have found the issue, it's because you have no friends basically, the current code is setup to expect you to have friends which obviously then gives an error which is what your seeing (the server just kills the connection when a page errors).
I have now got a page to show when it errors, but will fix the error in the next live server update.
- superLED
- Chaos Rift Junior
- Posts: 303
- Joined: Sun Nov 21, 2010 10:56 am
- Current Project: Engine
- Favorite Gaming Platforms: N64
- Programming Language of Choice: C++, PHP
- Location: Norway
Re: Social Network
Aw, that's gonna suck. Getting error because you don't have any friends.tappatekie wrote:it's because you have no friends basically, the current code is setup to expect you to have friends which obviously then gives an error
- JarrodParkes
- ES Beta Backer
- Posts: 325
- Joined: Thu Feb 25, 2010 2:39 pm
- Current Project: Yes, iPhone Application(s)
- Favorite Gaming Platforms: N64, PC
- Programming Language of Choice: C++
- Location: Mountain View, CA
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Re: Social Network
Social networking at its best! No worries, everyone is a friend here at the RiftsuperLED wrote:Getting error because you don't have any friends.
Jarrod Parkes
Indie Game Development
Email: parkesfjarrod@gmail.com
Portfolio: http://jarrodparkes.com
Twitter: http://www.twitter.com/jarrodparkes
Facebook: http://www.facebook.com/jarrodparkes
Indie Game Development
Email: parkesfjarrod@gmail.com
Portfolio: http://jarrodparkes.com
Twitter: http://www.twitter.com/jarrodparkes
Facebook: http://www.facebook.com/jarrodparkes
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Re: Social Network
Fixed, if you have no friends, it won't give you the messages link.superLED wrote:Getting error because you don't have any friends.
I thought I took care of the gliche, but then realised it was amongst the code that was deleted..
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- Chaos Rift Junior
- Posts: 204
- Joined: Mon Nov 21, 2011 3:01 pm
- Current Project: Web browser from scratch
- Favorite Gaming Platforms: SNES, PSP, PS1 and 3
- Programming Language of Choice: C#
- Location: A house near me
- Contact:
Re: Social Network
I have now upgraded the profile page to a less duller layout as well as changing the colour scheme.
You can also register with just a username without the use of an email.
Again, the link is http://www.dasocial.net
You can also register with just a username without the use of an email.
Again, the link is http://www.dasocial.net
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- Chaos Rift Junior
- Posts: 200
- Joined: Mon Feb 22, 2010 12:32 am
- Current Project: Breakout clone, Unnamed 2D RPG
- Favorite Gaming Platforms: PC, XBOX360
- Programming Language of Choice: C#
- Location: San Antonio,Texas
- Contact:
Re: Social Network
I don't mean this to be mean, but I think you may lose out on users by limiting it to chrome and firefox browsers. WIndows users have IE out of the box and many people are too lazy to try to install a new browser (aka chrome or firefox.) Also you are cutting out many iPhone, iPad, and iPod Touch users by not developing for Safari.