Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
Thanks, I am so excited to see the end product. I saw him post an update on facebook with part of it painted. I didn't think it would be this good, his lava looks so awesome! the full cover should be done tomorrow so I will upload the finished work. I will probably submit it for playtest tomorrow so if any of you have xblig dev memberships
Submitted for peer review and there was a tiny tiny bug that someone uncovered the second day. I forgot to put leroySpoke = false; in the game reset code, it was a last minute change thing that broke it. 4 weeks of testing and a last minute change screws me, figures. I didn't really like the logo with the cover, just seemed like too different of an art style so I redid the logo on it:
I will be able to resubmit on Saturday so if you have a XNA dev membership i would very much appreciate the help!
EdBoon wrote:Back up in peer review, so if you have an xna dev membership, give it a shot! Hoping to get enough reviews by next wednesday for release.
Played it last night and loved it! Who wouldn't love Smash TV with zombies!?
Seriously, great work. Everything about this game is very polished - the gameplay, the cutscenes, and voiceovers really bring it all together.
Congrats dude!
Awesome thanks so much. It got all of the reviews it needs so it should be up in the marketplace shortly. crazy how you hit the exact game that i was basing it off of. I loved Smash TV, that thing stole a lot of money from me. I appreciate the kind words, thanks!
Speaking of great games, i am really glad you did another pass on Rad Raygun, the framerate skips really was distracting, and now that its gone it is a totally amazing experience. Your game should be well received. Thanks again!
I uploaded the trailer finally for Hellfire, i was trying to go for the Dawn of the Dead opening scene route with the news reporters and screen cut transitions:
We should have a high score contest soon to win (still ironing out the details) some new releases (360) of your choice, a bunch of steam games, and an ouya console when released for the grand prize. I'll be sure to upload the details here first.
Maybe I will take a nap now, the review process has been killing me, haven't slept well in a week.
Couldn't you embed this trailer into the XBOX Live page? It helps get a better idea of the game if you see what's happening, especially for people who don't follow your work.
This game looks absolutely sophisticated. Good work.
Someday, everything will go to /dev/null. - Bug's prophecy 13:37
BugInTheSYS wrote:Couldn't you embed this trailer into the XBOX Live page? It helps get a better idea of the game if you see what's happening, especially for people who don't follow your work.
This game looks absolutely sophisticated. Good work.
yea i wish we could throw the trailer up there! but unfortunately no, they do not have that.
thanks so much for the kind words, i focused a lot on trying to clean up the edges on this release. And of course many thanks to the ES team, it was the intro to game dev vids that made me interested in game dev.
BugInTheSYS wrote:Couldn't you embed this trailer into the XBOX Live page? It helps get a better idea of the game if you see what's happening, especially for people who don't follow your work.
This game looks absolutely sophisticated. Good work.
yea i wish we could throw the trailer up there! but unfortunately no, they do not have that.
thanks so much for the kind words, i focused a lot on trying to clean up the edges on this release. And of course many thanks to the ES team, it was the intro to game dev vids that made me interested in game dev.
Aaaaaand another xbox game to download :D I'll try and check it out tonight while I'm checking out rad raygun.
BugInTheSYS wrote:Couldn't you embed this trailer into the XBOX Live page? It helps get a better idea of the game if you see what's happening, especially for people who don't follow your work.
This game looks absolutely sophisticated. Good work.
yea i wish we could throw the trailer up there! but unfortunately no, they do not have that.
thanks so much for the kind words, i focused a lot on trying to clean up the edges on this release. And of course many thanks to the ES team, it was the intro to game dev vids that made me interested in game dev.
Aaaaaand another xbox game to download :D I'll try and check it out tonight while I'm checking out rad raygun.
awesome dude, thanks! i've already submitted a new patch which eliminates a lot of the garbage created by my multiplayer code, making it much less laggy in the later levels, also some score fixes like for some reason the lightning did not give credit to the player on kills.