Saw this video...
https://www.youtube.com/watch?feature=p ... OCurBYI_gY
AI for the NES
Moderator: Coders of Rage
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
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Re: AI for the NES
This guy is a fucking genius. Such a creative approach and ridiculously fun to watch the successes and failures. The ending was priceless, haha.
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
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- Programming Language of Choice: C++
- Location: UK
Re: AI for the NES
Amazing! It's a shame that AI is my least favorite subject in uni
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
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- Favorite Gaming Platforms: Dreamcast, SNES, NES
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- Contact:
Re: AI for the NES
This is so sexy. I wish the author were a female, so I could bang her. Very innovative.
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: AI for the NES
That is pretty goddamn sweet
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step