Grass Tiles
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Grass Tiles
So today I tried my hand at making some grass tiles
Can anyone offer some feedback/advice? What is the best way to do grass? Which version of tile do you think is best?<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
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Re: Grass Tiles
EDIT:
I fixed an issue that made it obvious that it was tiled
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- dandymcgee
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Re: Grass Tiles
If you haven't already read this I think it might give you some good tips: http://gas13.ru/v3/tutorials/sywtbapa_a ... s_tile.php
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
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- Dreamcast Developer
- Posts: 307
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Re: Grass Tiles
thank you sirdandymcgee wrote:If you haven't already read this I think it might give you some good tips: http://gas13.ru/v3/tutorials/sywtbapa_a ... s_tile.php
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- Light-Dark
- Dreamcast Developer
- Posts: 307
- Joined: Sun Mar 13, 2011 7:57 pm
- Current Project: 2D RPG & NES Platformer
- Favorite Gaming Platforms: NES,SNES,N64,Genesis,Dreamcast,PC,Xbox360
- Programming Language of Choice: C/++
- Location: Canada
Re: Grass Tiles
How does it look now?
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
- dandymcgee
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Re: Grass Tiles
Damn, excellent work! Your quality of work just went from Legend of Zelda to Secret of Mana in one giant leap. The only issue is there are some pretty nasty tiling artifacts, but those can be fixed with a few careful tweaks.
Your tile when tiled:
Your tile when tiled:
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
- Light-Dark
- Dreamcast Developer
- Posts: 307
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- Location: Canada
Re: Grass Tiles
Thanks! And I'm working on fixing that, that tutorial you suggested was quite helpful!dandymcgee wrote:Damn, excellent work! Your quality of work just went from Legend of Zelda to Secret of Mana in one giant leap. The only issue is there are some pretty nasty tiling artifacts, but those can be fixed with a few careful tweaks.
Your tile when tiled:
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step