Long Time no Seige

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bbguimaraes
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Re: Long Time no Seige

Post by bbguimaraes »

hellknight wrote:
bbguimaraes wrote:
hellknight wrote:Is it normal to code most of the part of a game logic until you start to create artwork, spirte, backgrounds for your game and then it sucks cause you are a programmer not a designer. and then you start hating the world .... :P
....
I don't know if it's because I'm a die-hard programmer and don't care that much about art in games, but I've never had problems with programmer art. Besides, there is always plenty of free (or not-so-free-but-used-anyway (for non-commercial use, of course)) art on the internet...
yesterday I found a game called dwarf fortress or something like that................ i don't know how to play it.... lol :P
http://arstechnica.com/gaming/2013/02/d ... -all-time/
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MarauderIIC
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Re: Long Time no Seige

Post by MarauderIIC »

Dwarf Fortress sort of came out of the blue...
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
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dandymcgee
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Re: Long Time no Seige

Post by dandymcgee »

MarauderIIC wrote:Dwarf Fortress sort of came out of the blue...
I thought the same, but figured it was an interesting enough tangent not to call him out on it.
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