Quick test port of my pseudo 3D racing engine (derived from the popular javascript one from codeincomplete) using my 2D graphics wrapper for Kallistios 2.0.
Proof of concept at the moment (just showing off 60 fps with a lot of calculations going into each frame!)
The code is a mess at the moment as I had to dig through it to find the bit that the Dreamcast was choking on!
Really cool man, that's radder than rad racer ! If you don't mind me asking how do you pull off that sort of Pseudo 3D effect I've always wondered how they did it with Rad Racer but I've never looked into doing anything Pseudo 3D-ish?
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step
<tpw_rules> LightDark: java is a consequence of inverse moore's law: every 18 months, the average program will be twice as slow. therefore, computers always run at the same percevied speed. java's invention was a monumental step