Welcome to the forums!metallicsoul92 wrote:My name is Jim, ive been on a Development team, Dragon Lens Studios, for almost 2 months now, and i just started getting into your videos on your youtube channel, and love what you guys do.
Official "Hello, World! (I'm new!)" thread
Moderator: Talkative People
- dandymcgee
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Re: Hello! (A simple Introduction)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
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Re: Official "Hello, World! (I'm new!)" thread
thank you! and i wanna give huge thank you to falco, marcel, tyler, peter, and MarauderIIC for all of the Adventures in Game Development videos. They have given me a lot of inspiration with my project
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Re: Official "Hello, World! (I'm new!)" thread
hello, im new...
Im a backer and will be quietly lurking in search of updates.
(is this how it works?)
Im a backer and will be quietly lurking in search of updates.
(is this how it works?)
- dandymcgee
- ES Beta Backer
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- Joined: Tue Apr 29, 2008 3:24 pm
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Re: Official "Hello, World! (I'm new!)" thread
Yup, pretty much. Welcome, and I hope to see you participate in a few threads that spark your interest!drtrilobyte wrote:hello, im new...
Im a backer and will be quietly lurking in search of updates.
(is this how it works?)
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Official "Hello, World! (I'm new!)" thread
Holy shit I forgot all of you people even existed and look you're all still here and it's beautiful
This is a joke about unfunny jokes. And bad use of irony.
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Official "Hello, World! (I'm new!)" thread
Oh shit, Wutai's out of prison! Hide your children, hide your wives.Wutai wrote:Holy shit I forgot all of you people even existed and look you're all still here and it's beautiful
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Official "Hello, World! (I'm new!)" thread
Hi!
I'm Marthe and I'm a little weird every now and then ^^
I'm Marthe and I'm a little weird every now and then ^^
- dandymcgee
- ES Beta Backer
- Posts: 4709
- Joined: Tue Apr 29, 2008 3:24 pm
- Current Project: https://github.com/dbechrd/RicoTech
- Favorite Gaming Platforms: NES, Sega Genesis, PS2, PC
- Programming Language of Choice: C
- Location: San Francisco
- Contact:
Re: Official "Hello, World! (I'm new!)" thread
Lol, aren't we all? Welcome to the forums.Marthe wrote:Hi!
I'm Marthe and I'm a little weird every now and then ^^
Falco Girgis wrote:It is imperative that I can broadcast my narcissistic commit strings to the Twitter! Tweet Tweet, bitches!
Re: Official "Hello, World! (I'm new!)" thread
Thank you!dandymcgee wrote:Lol, aren't we all? Welcome to the forums.
Re: Official "Hello, World! (I'm new!)" thread
Hello Marthe, welcome to the forums!
I've been trying to get Gyrovorbis to take a look at your Lua bind problem. Sorry you haven't gotten a satisfactory response yet, hopefully soon.
Best regards!
I've been trying to get Gyrovorbis to take a look at your Lua bind problem. Sorry you haven't gotten a satisfactory response yet, hopefully soon.
Best regards!
<qpHalcy0n> decided to paint the office, now i'm high and my hands hurt
Re: Official "Hello, World! (I'm new!)" thread
Thank you!Arce wrote:Hello Marthe, welcome to the forums!
I've been trying to get Gyrovorbis to take a look at your Lua bind problem. Sorry you haven't gotten a satisfactory response yet, hopefully soon.
Best regards!
- JamesGoblin
- Chaos Rift Newbie
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Re: Official "Hello, World! (I'm new!)" thread
Hey folks!
My name is Goblin, James Goblin. My secret plan is to bomb you with silly kitten gifs. 3...2...1...
My name is Goblin, James Goblin. My secret plan is to bomb you with silly kitten gifs. 3...2...1...