How To
Moderator: PC Supremacists
- short
- ES Beta Backer
- Posts: 548
- Joined: Thu Apr 30, 2009 2:22 am
- Current Project: c++, c
- Favorite Gaming Platforms: SNES, PS2, SNES, SNES, PC NES
- Programming Language of Choice: c, c++
- Location: Oregon, US
Re: How To
Did you try writing the VMU code?
My github repository contains the project I am currently working on,
link: https://github.com/bjadamson
link: https://github.com/bjadamson
- wtetzner
- Chaos Rift Regular
- Posts: 159
- Joined: Wed Feb 18, 2009 6:43 pm
- Current Project: waterbear, GBA game + editor
- Favorite Gaming Platforms: Game Boy Advance
- Programming Language of Choice: OCaml
- Location: TX
- Contact:
Re: How To
Currently, you have to write it in assembly. You can get the assembler here: https://github.com/wtetzner/waterbear/releases/latest
There is some documentation for it here: https://wtetzner.github.io/waterbear/
If you join the Discord server, there people who can help you (especially Kresna): https://discord.gg/0lYtQl5oK46yLcXD
There is some documentation for it here: https://wtetzner.github.io/waterbear/
If you join the Discord server, there people who can help you (especially Kresna): https://discord.gg/0lYtQl5oK46yLcXD
The novice realizes that the difference between code and data is trivial. The expert realizes that all code is data. And the true master realizes that all data is code.