3D Graphics Engine Progress
Moderator: PC Supremacists
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: [GroundUpEngine] 3D Engine Progress
I gotta find a better way of recording, sometimes I get really bad lag when there's alot of objects in an environment :P
Screen capture sucks
Screen capture sucks
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: [GroundUpEngine] 3D Engine Progress
Yes it does, it's really hard to show something off when shitty screen capture software is ruining everythingGroundUpEngine wrote:I gotta find a better way of recording, sometimes I get really bad lag when there's alot of objects in an environment :P
Screen capture sucks
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
Re: [GroundUpEngine] 3D Engine Progress
Buy Fraps
Edit: Capturing the screen several times per second is massive work for your memory and CPU. First of all you should look at your hardware specs
Edit: Capturing the screen several times per second is massive work for your memory and CPU. First of all you should look at your hardware specs
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: [GroundUpEngine] 3D Engine Progress
I have a quad core with 8gigs of ram it should be able to run it no problem, but i know what your saying. Its a comprimise between functionality and performance as always....K-Bal wrote:Buy Fraps
Edit: Capturing the screen several times per second is massive work for your memory and CPU. First of all you should look at your hardware specs
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: [GroundUpEngine] 3D Engine Progress
/agreeMrDeathNote wrote:I have a quad core with 8gigs of ram it should be able to run it no problem, but i know what your saying. Its a comprimise between functionality and performance as always....K-Bal wrote:Buy Fraps
Edit: Capturing the screen several times per second is massive work for your memory and CPU. First of all you should look at your hardware specs
mine is only dual core 4gigs though
- Falco Girgis
- Elysian Shadows Team
- Posts: 10294
- Joined: Thu May 20, 2004 2:04 pm
- Current Project: Elysian Shadows
- Favorite Gaming Platforms: Dreamcast, SNES, NES
- Programming Language of Choice: C/++
- Location: Studio Vorbis, AL
- Contact:
Re: [GroundUpEngine] 3D Engine Progress
Hey, dude. I saw your post in the Singleton thread, and I was going to be responding once I decided exactly what to recommend for you. I'm not sure why you deleted it, it was a pretty good question.
- Lord Pingas
- Chaos Rift Regular
- Posts: 178
- Joined: Thu Dec 31, 2009 9:33 am
- Favorite Gaming Platforms: NES, SNES, Nintendo 64, Dreamcast, Wii
- Programming Language of Choice: C++
- Location: Hiding In My Mum's Basement With My Pokemon Cards
Re: [GroundUpEngine] 3D Engine Progress
This project is looking good so far and I can't wait to see the finished product.
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: [GroundUpEngine] 3D Engine Progress
my bad I thought it was a bad questionGyroVorbis wrote:Hey, dude. I saw your post in the Singleton thread, and I was going to be responding once I decided exactly what to recommend for you. I'm not sure why you deleted it, it was a pretty good question.
/fail
--
So yeah, I got like 2 or maybe more singletons in Engine, Debug Log, Window for rendering, etc..
Code: Select all
GraphicsManager3D::GraphicsManager3D()
{
Debug = Singleton<Log>::GetInstance();
Window = Singleton<WindowManager>::GetInstance();
}
--
int WindowManager::GetWidth()
{
return WindWidth;
}
int WindowManager::GetHeight()
{
return WindHeight;
}
RenderWindow* WindowManager::GetScreenSurface()
{
return MainWindow;
}
Code: Select all
--So I could
void GraphicsManager3D::GetProps()
{
// Get Screen Properties //
int SCREEN_WIDTH = Window->GetScreenSurface()->GetWidth();
int SCREEN_HEIGHT = Window->GetScreenSurface()->GetHeight();
// Can be used to adjust GUI, text, etc.. on the screen //
}
- GroundUpEngine
- Chaos Rift Devotee
- Posts: 835
- Joined: Sun Nov 08, 2009 2:01 pm
- Current Project: mixture
- Favorite Gaming Platforms: PC
- Programming Language of Choice: C++
- Location: UK
Re: [GroundUpEngine] 3D Engine Progress
Found some more time for the PSP(still learning) part of the Engine, this time an Image
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: [GroundUpEngine] 3D Engine Progress
Nice job, i'm working on some psp stuff at the min. Just started on it like 2 days ago, setting up the toolchain was a bitch. It was lying to me telling me i didn't have packages installed when i did. Got it fixed anyway and im on the way to world domination........GroundUpEngine wrote:Found some more time for the PSP(still learning) part of the Engine, this time an Image
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
Re: [GroundUpEngine] 3D Engine Progress
Awesome man! I've been wanting to get in to PSP dev for like a year, finally got a PSP 3000 at christmas, but I'm dumbass and updated to 6.2... sigh... Now I have to trade it in (I don't think my parents would like that cause they got it for me...) or just wait for it to be broken... they are currently working on 5.5... 'nother sigh....
but sweet none the less!
but sweet none the less!
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: [GroundUpEngine] 3D Engine Progress
Can you even put CFW on PSP3000, i know you can use a pandora battery for 1000 and 2000 to downgrade the firmware? Plus you can learn using an emulator, it's what GroundUpEngine's doin and myself for that mattereatcomics wrote:Awesome man! I've been wanting to get in to PSP dev for like a year, finally got a PSP 3000 at christmas, but I'm dumbass and updated to 6.2... sigh... Now I have to trade it in (I don't think my parents would like that cause they got it for me...) or just wait for it to be broken... they are currently working on 5.5... 'nother sigh....
but sweet none the less!
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
- kamokow
- Chaos Rift Cool Newbie
- Posts: 68
- Joined: Wed Aug 05, 2009 9:36 pm
- Programming Language of Choice: C++
- Location: Canada
Re: [GroundUpEngine] 3D Engine Progress
MrDeathNote: Provided you have firmware 5.03 or lower, upgrade to 5.03 if necissary, run ChickHEN r2, run a CFW installer compatable with the motherboards on PSP-3000 (I use 5.03 M33). But if you turn of the PSP, you have to re-install the CFW until someone in the dev community comes up with an exploit that works better.
- ZachO
- Chaos Rift Cool Newbie
- Posts: 84
- Joined: Wed Dec 30, 2009 3:45 am
- Favorite Gaming Platforms: DC, Atari 2600, GC
- Programming Language of Choice: Python
- Location: Troy, AL
Re: [GroundUpEngine] 3D Engine Progress
Gosh this engine Is going to be EPIC!
Peace Out,
ZachO
Peace Out,
ZachO
- MrDeathNote
- ES Beta Backer
- Posts: 594
- Joined: Sun Oct 11, 2009 9:57 am
- Current Project: cocos2d-x project
- Favorite Gaming Platforms: SNES, Sega Megadrive, XBox 360
- Programming Language of Choice: C/++
- Location: Belfast, Ireland
- Contact:
Re: [GroundUpEngine] 3D Engine Progress
Man thats a pain. I have a psp-1000 myself with CFW on it, gotta love playing all my old snes and genesis favourites on the go, and for developing too of course.kamokow wrote:MrDeathNote: Provided you have firmware 5.03 or lower, upgrade to 5.03 if necissary, run ChickHEN r2, run a CFW installer compatable with the motherboards on PSP-3000 (I use 5.03 M33). But if you turn of the PSP, you have to re-install the CFW until someone in the dev community comes up with an exploit that works better.
http://www.youtube.com/user/MrDeathNote1988
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup
"C makes it easy to shoot yourself in the foot. C++ makes it
harder, but when you do, it blows away your whole leg." - Bjarne Stroustrup