Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.
~ Failed to implement my OBJ model file loader
~ Implemented my map file loader /w test tree
~ Implemented my old OGL Camera class
~ Got it all into an SFML application /w 60 FPS cap
Cheers K-Bal for the heads up
Last edited by GroundUpEngine on Sat Sep 01, 2012 5:08 am, edited 4 times in total.
K-Bal wrote:Looks good! Reminds me of something...
Edit: Do you have plans for a game or are you just writing some engine stuff for fun?
haha yeah, learned the camera work from lighthouse3d hence the gluLookAt func looks same
Nah had enough fun, I'm working on a 3D Multiplayer Platformer called 'Blockz' while making the engine,
but I was using GLUT and the library is freaking ancient and that didn't do the job well, so then I changed everything to SDL which was much better but it was working poorly on Vista, so now I'll just stick to SFML, because of all this rewriting I haven't got much done, but in my GLUT version it was pretty well rounded so I'll just be copying the data
GroundUpEngine wrote:
Edit: I went on your forum, your lua game engine is freakin' sweat!
I hope you mean sweat as in his engine must have been the cause of much blood, sweat, and tears for its awesomenss, rather than your engine looks sweaty...
And the thing about SDL running like crap on vista... I've noticed that it seems slowed on my vista lappy too... Vista fails...
GroundUpEngine wrote:
Edit: I went on your forum, your lua game engine is freakin' sweat!
I hope you mean sweat as in his engine must have been the cause of much blood, sweat, and tears for its awesomenss, rather than your engine looks sweaty...
And the thing about SDL running like crap on vista... I've noticed that it seems slowed on my vista lappy too... Vista fails...
Hmm I've checked out the SFML website and I'm considering switching to it. Anyone that has used it and wants to spare some insight on it's functionality, ease of use, power, flexibility, etc. that would be awesome. I'm trying to get out of Allegro because it's not quite doing my games justice nowadays.