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Re: Programming Production

Posted: Thu Mar 19, 2009 7:33 pm
by CC Ricers
LusikkaMage wrote: I, personally, feel that the coder should be the leader, and if not them than someone who has enough experience with programming.

At your level, you shouldn't even think about being in a team.
Agreed. For indie game development, a programmer would be enough to give the whole team a push. Learn to do multiple jobs, especially when you're starting out and don't have much help. People such as game designers and lead producers shouldn't come into play in the first stages of development- that's usually for groups with a decent budget. (and it's the biggest structural difference between ES and JForce).

As far as your classes go, take your programming homework as just the "doing" part. Teachers are usually not going to fine-tune their assignments to your liking because they may be lecturing over 100 students in one classroom. You'll do better in your classes when you start to apply the knowledge in your own hobby work, since you'll enjoy doing that more than your homework. Treat homework as purely technical exercises, unless the teacher gives you some creative freedom for a class project.

Re: Programming Production

Posted: Fri Mar 20, 2009 1:43 am
by Arce
As far as your classes go, take your programming homework as just the "doing" part. Teachers are usually not going to fine-tune their assignments to your liking because they may be lecturing over 100 students in one classroom. You'll do better in your classes when you start to apply the knowledge in your own hobby work, since you'll enjoy doing that more than your homework. Treat homework as purely technical exercises, unless the teacher gives you some creative freedom for a class project.
Wise advice and completely agreed. Obviously you've been around the block a few times.

Re: Programming Production

Posted: Fri Mar 20, 2009 7:21 pm
by BlueMonkey5
LusikkaMage wrote: Eh, I quit because I wasn't getting any work done, and trying to sync with an artist better than me was hard.
Better than you? Who's better than you? No one, that's who! Seriously though, that's hard to believe. Don't sell yourself short... you're the best... positive thinking!!! :D
CC Ricers wrote: Agreed. For indie game development, a programmer would be enough to give the whole team a push. Learn to do multiple jobs, especially when you're starting out and don't have much help. People such as game designers and lead producers shouldn't come into play in the first stages of development- that's usually for groups with a decent budget. (and it's the biggest structural difference between ES and JForce).

As far as your classes go, take your programming homework as just the "doing" part. Teachers are usually not going to fine-tune their assignments to your liking because they may be lecturing over 100 students in one classroom. You'll do better in your classes when you start to apply the knowledge in your own hobby work, since you'll enjoy doing that more than your homework. Treat homework as purely technical exercises, unless the teacher gives you some creative freedom for a class project.
Very good advice. I will think about that. I want to start off with DarkBasic and learn that, then move onto C++ and SDL, and eventually making the OpenGL switch (in years to come). But before that, what do you guys think about DarkBasic- what can you tell me about it, and is it a good idea to learn that first before an actual programming language, for a beginner?