Re: Game Development Process
Posted: Fri Oct 23, 2009 12:00 am
LOL Highschool Procrastination at its greatest... Didnt even do anything about this thing... Im even running the wrong OS, Im devving for Windows, but booted on Linux
The Next Generation of 2D Roleplaying Games
http://elysianshadows.com/phpBB3/
Keep in mind that if this your first platformer, your physics are going to take a while to figure out and debug.davidthefat wrote:I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer
Yea a sim, lifting has been part of my life for 2 years, and hopefully for the rest of my life, so why not do a game about that? sounds good on paper, but trying to think of all the equations and stuff, not my cup of tea for the momentMoosader wrote:Keep in mind that if this your first platformer, your physics are going to take a while to figure out and debug.davidthefat wrote:I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer
..."Weight lifting game?"
From what I've been experiencing any game can be overcomplicated when it's the first graphical game. I tried making a text adventure several years ago, I never finished it but I was quite doing it.davidthefat wrote:I think that a weight lifting game is too complicated for a first graphical game, so I think I will go with a platformer