Ok so I will have to make a game for my AP Comp Sci Final Project, so why not start now?
![Laughing :lol:](./images/smilies/icon_lol.gif)
He wont know the difference. So will be using Allegro, instead of OpenGL and SDL since it will be 100% 2D game. It will be a sim about lifting and stuff like that. Like an rpg, instead the stats are like weight and lifting stats. and the items are supplements and food and ect.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Kinda corny but new type of game play IMO. Train too much at once and you over train and stuff... Now will it be better as a "Platformer" or the classical RPG top down camera?
So my plan:
1. Pseudo Code
- Brain washing
- On paper
- Classes and functions
- Just general Idea of the project and story
2. Begin Coding Engine
- Movement and Collision
- Physics, if necessary.
- Save/Load game data
- Load Map
3. Begin Coding Map Editor
- Map editor
- Flags such as "Solid" and "door" and ect
4. Add Details
- Add the story and sprites.
- Add other "systems" as Shop or other needs.
5. Add Details to Map
- Make more backgrounds and sprites
6. Repeat
- Repeat 4-5 as necessary
7. Finalize
- Test
- Fix Bugs
- Distribute