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Re: Zeids Epic Art Post

Posted: Sat Jun 27, 2009 1:40 pm
by zeid
Well exams are all over and I haven't been doing a whole lot in the last week so last night I decided to stop wasting my time so much and do something, even if it wasn't what I had planned to do during the holidays... What resulted was a little face study I threw together. Though it's not really game related I figure I might as well post it seeing as I haven't said much. I really need to get motivated to do this 3d game otherwise next semester wont be nearly as open to fun games programming that I want to do as it will be 'grind' work.

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Re: Zeids Epic Art Post

Posted: Sun Jun 28, 2009 12:21 am
by eatcomics
Nice! Man I wish I had the motivation to practice drawing like that!!!

Re: Zeids Epic Art Post

Posted: Sun Mar 14, 2010 1:29 pm
by zeid
So it's been a while since I last posted some art. But I ran into some bumps in my iPhone game project, so to not feel as though I did nothing, I spent a little while doing some concept art and fleshing out the game idea some more;
Image

Any particular changes to the current character concepts people would like to see.

More importantly, what do you find memorable in a character design?
Do you think a cute style is nice in a game, creepy cute perhaps, do you like this style or is there another style you prefer more?
What sorts of animals, objects, etc. would you like to see as a game character?
Do any of these characters strike you as likable, would they be game worthy, does this style/ do these character designs seem original and striking for the iPhone?

In other words... please gives some in depth feedback!

Re: Zeids Epic Art Post

Posted: Sun Mar 14, 2010 1:58 pm
by GroundUpEngine
Damn! That's some nice stuff!

I find simplicity, originality and uniqueness memorable in character design, theres nothing more annoying than a game with same old style of art.
This being said I do quite prefer/like the creepy cute style of characters like this, kinda reminds me of the Grub from ES rofl
The reason I like this style is because it's different and you can get the feel of an innocent creature or character in a game, but knowing it might have a dark side and bite your head off! Overall I would say this is a nice bunch of ideas, I see some simularities compared to other art I've seen but they are different in thier own way ;)

Re: Zeids Epic Art Post

Posted: Sun Mar 14, 2010 4:45 pm
by eatcomics
GroundUpEngine wrote:Damn! That's some nice stuff!

I find simplicity, originality and uniqueness memorable in character design, theres nothing more annoying than a game with same old style of art.
This being said I do quite prefer/like the creepy cute style of characters like this, kinda reminds me of the Grub from ES rofl
The reason I like this style is because it's different and you can get the feel of an innocent creature or character in a game, but knowing it might have a dark side and bite your head off! Overall I would say this is a nice bunch of ideas, I see some simularities compared to other art I've seen but they are different in thier own way ;)
This pretty much sums up exactly what I was thinking :D

Re: Zeids Epic Art Post

Posted: Sun Mar 14, 2010 5:08 pm
by K-Bal
Nicely done ;)

Re: Zeids Epic Art Post

Posted: Mon Mar 15, 2010 1:15 pm
by hurstshifter
I really love the style. Gives me an Alien Hominid/Earthworm Jim vibe. Keep up the great work.

Re: Zeids Epic Art Post

Posted: Mon Mar 15, 2010 11:11 pm
by Innerscope
zeid wrote:So it's been a while since I last posted some art. But I ran into some bumps in my iPhone game project, so to not feel as though I did nothing, I spent a little while doing some concept art and fleshing out the game idea some more;
Image

Any particular changes to the current character concepts people would like to see.

More importantly, what do you find memorable in a character design?
Do you think a cute style is nice in a game, creepy cute perhaps, do you like this style or is there another style you prefer more?
What sorts of animals, objects, etc. would you like to see as a game character?
Do any of these characters strike you as likable, would they be game worthy, does this style/ do these character designs seem original and striking for the iPhone?

In other words... please gives some in depth feedback!
They look really cool/creepy/weird. I can tell you've improved since that platformer you made a while back. The characters have a good amount of personality. I really like the one that resembles a freaked out grimace.
You said you were having some problems with your iPhone game? What API/libraries/frameworks are you using?

Re: Zeids Epic Art Post

Posted: Tue Mar 16, 2010 8:34 am
by Falco Girgis
I just wanted to say "goddamn!"

It looks amazing!


...that is all.

Re: Zeids Epic Art Post

Posted: Tue Mar 16, 2010 8:54 am
by dandymcgee
You going to animate those beauties in due time? That would be phenomenal and is something I look forward to seeing. Great work.

Re: Zeids Epic Art Post

Posted: Tue Mar 16, 2010 12:13 pm
by zeid
You going to animate those beauties in due time?
Not these particular images. They are just concept sketched. I'm still deciding whether to make them into pixel art, or even use any of these characters/designs at the moment. Thats why feedback is important and why they aren't more polished.

Re: Zeids Epic Art Post

Posted: Tue Mar 16, 2010 9:42 pm
by dandymcgee
zeid wrote:Thats why feedback is important and why they aren't more polished.
More polished?? How much more polished could they possibly get? :shock:

No seriously though, I like 'em a lot and you should totally make something of 'em.

Re: Zeids Epic Art Post

Posted: Wed Mar 17, 2010 4:49 pm
by Bakkon
Those little creatures are amazing looking!

Re: Zeids Epic Art Post

Posted: Wed Mar 17, 2010 6:55 pm
by eatcomics
The only thing that I could see being slightly polished is the angry red guy, and that's just because he doesn't look as 3D as the others. He's still pretty sick though, and way better than what I could do...

Re: Zeids Epic Art Post

Posted: Sun Mar 21, 2010 11:39 am
by zeid
Thanks for the feedback guys.
You said you were having some problems with your iPhone game? What API/libraries/frameworks are you using?
I'm using a C++ wrapper for most of my obj-c code. In terms of frameworks, OpenGL for graphics, OpenAL for sound effects, and AVAudio for background music. I actually have gotten over most of my issues. But will likely be rewriting my entity manager :( Which was cleverly conceived, but is to complicated for what I am trying to do/I'm sinking too much time into fixing it.