New Gyromite

Anything related in any way to game development as a whole is welcome here. Tell us about your game, grace us with your project, show us your new YouTube video, etc.

Moderator: PC Supremacists

User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: New Gyromite

Post by Falco Girgis »

^
I completely concur with that idea. You're going to make it every bit and more badass than the original was.
User avatar
cypher1554R
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 1124
Joined: Sun Jun 22, 2008 5:06 pm

Re: New Gyromite

Post by cypher1554R »

Thumbs up for this project. 8-)
User avatar
OrinCreed
Chaos Rift Regular
Chaos Rift Regular
Posts: 105
Joined: Sat Apr 11, 2009 8:31 pm
Location: NJ
Contact:

Re: New Gyromite

Post by OrinCreed »

Still lurking and eagerly awaiting new info. :)
User avatar
MadPumpkin
Chaos Rift Maniac
Chaos Rift Maniac
Posts: 484
Joined: Fri Feb 13, 2009 4:48 pm
Current Project: Octopia
Favorite Gaming Platforms: PS1-3, Genesis, Dreamcast, SNES, PC
Programming Language of Choice: C/++,Java,Py,LUA,XML
Location: C:\\United States of America\Utah\West Valley City\Neighborhood\House\Computer Desk

Re: New Gyromite

Post by MadPumpkin »

OrinCreed wrote:Still lurking and eagerly awaiting new info. :)
thanks man i was waiting for someone to bump it lol
While Jesus equipped with angels, the Devil's equipped with cops
For God so loved the world that he blessed the thugs with rock
Image
Image
Image
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: New Gyromite

Post by Falco Girgis »

Take your time, JS Lemming. Thanks to MDK being a lazy ass, I won't be able to give you the recognition that you deserve with our fancy news system if you update yet. ;)
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Re: New Gyromite

Post by JS Lemming »

Now I can mask my laziness with MDK's laziness. :)
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
MarauderIIC
Respected Programmer
Respected Programmer
Posts: 3406
Joined: Sat Jul 10, 2004 3:05 pm
Location: Maryland, USA

Re: New Gyromite

Post by MarauderIIC »

Or maybe you could write something up so that we can start a queue so we can be like, "M_D_K!! PEOPLE ARE READY TO USE THIS WHERE IS IT"
I realized the moment I fell into the fissure that the book would not be destroyed as I had planned.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Re: New Gyromite

Post by JS Lemming »

M_D_K, finish it or I'll blow up the forums!
dynamite.gif
dynamite.gif (21.01 KiB) Viewed 2838 times
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
M_D_K
Chaos Rift Demigod
Chaos Rift Demigod
Posts: 1087
Joined: Tue Oct 28, 2008 10:33 am
Favorite Gaming Platforms: PC
Programming Language of Choice: C/++
Location: UK

Re: New Gyromite

Post by M_D_K »

I don't negotiate with E-Terrorists :lol:

And just so everyone knows...
I'm working on it

I'm also starting to understand exactly what Falco deals with when he has over 1500 people bitch at him(it's not very pleasant)
Gyro Sheen wrote:you pour their inventory onto my life
IRC wrote: <sparda> The routine had a stack overflow, sorry.
<sparda> Apparently the stack was full of shit.
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Re: New Gyromite

Post by JS Lemming »

Don't sweat it. I'm not really in a hurry to update.

EDIT: Actually, I have a new video uploaded but I have it set to private for now.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: New Gyromite

Post by Falco Girgis »

JS Lemming wrote:Don't sweat it. I'm not really in a hurry to update.

EDIT: Actually, I have a new video uploaded but I have it set to private for now.
Well, everything is set for the unveiling. ;)
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Re: New Gyromite

Post by JS Lemming »

Done. I guess this thread will remain for people to bitch at me to get to work.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
User avatar
Falco Girgis
Elysian Shadows Team
Elysian Shadows Team
Posts: 10294
Joined: Thu May 20, 2004 2:04 pm
Current Project: Elysian Shadows
Favorite Gaming Platforms: Dreamcast, SNES, NES
Programming Language of Choice: C/++
Location: Studio Vorbis, AL
Contact:

Re: New Gyromite

Post by Falco Girgis »

Yeah. Project threads are for general discussion. News threads are for large updates/news.
User avatar
eatcomics
ES Beta Backer
ES Beta Backer
Posts: 2528
Joined: Sat Mar 08, 2008 7:52 pm
Location: Illinois

Re: New Gyromite

Post by eatcomics »

GyroVorbis wrote:Yeah. Project threads are for general discussion. News threads are for large updates/news.
And this thread is for us to tell JSL that he needs to get his ass moving!!!!!!
Image
User avatar
JS Lemming
Game Developer
Game Developer
Posts: 2383
Joined: Fri May 21, 2004 4:09 pm
Location: C:\CON\CON

Re: New Gyromite

Post by JS Lemming »

As I think I've mentioned before, I've been storing stage data as ascii in a .gyro file like:

Code: Select all

==............*.......|||.....v.v......................."....."....v."......."......
."*H.**.|.*||.|.*.....|||.....v.v........v...v...v......".vvv."....v."......."......
.===vvvv|B#||.|..Rhhh.|v......v.v........v...v...v......".vvv."....v."..............
."..Rvvv|v*|*.|*****..|v......B.R........R...B...R......"=BRB="....v.=========......
."...Rvv|v.|..|*****.|vv..hhhR...Bhhh........*.....................R="..."..........
."....Rv|vR=R=R=R==*.|vB....*..|..*......hhB...Bhh....|....*....|........Bhhhhhh....
.".....R|#v"v"v.v..*.|v...hhhB.|.Rhhh.......|.........|===RBR===|...................
."*.|*|||.v"v".....*.|B.|.....R|B...........|B........|.".vvv.".|........*..........
.===|...##..v........|.B|.....v|v...........|v........|.".vvv."=====.....Rhhhhh=====
."**.#...#...hhB...Bhh.v|.....v|v...|.****..|v........|."....."...."....."....."....
#######..##..##########v|.....v|v...|##############################"....."....."####
###########..##########v############################################.....".....#####
Unfortunately, I've found that this design will limit stage creation in some ways. Like not allowing for poles or dynamite where pipes are originally at rest among other things. This annoys me.

So I will most likely store stages in xml form (help gyrovorbis, I'm turning into that old bald man at the book store). I'm thinking TinyXML. Maybe have stuff like:

Code: Select all

<pipe x="3" y="1" type="vertical" length="4" color="blue" />
It's a lot less efficient but sometimes you just gotta be like that. We'll see.
Small girl at the harbor wrote:Look Brandon, that crab's got ham!
Post Reply