Page 7 of 8

Re: Bop N' Pop! 360 Edition

Posted: Fri Jul 17, 2009 1:48 pm
by trufun202
RyanPridgeon wrote:So come on then, how much have you made? $$$ ;)
159 copies sold x $2.50 = $397.50 - 30% going to Microsoft = $278.25

;)

XNA development won't make you rich, but it's still pretty cool to have something released to the masses.

Re: Bop N' Pop! 360 Edition

Posted: Thu Jul 23, 2009 6:27 pm
by RyanPridgeon
Wow thats a nifty sum!

Is it continuing to sell that well?

Re: Bop N' Pop! 360 Edition

Posted: Fri Jul 24, 2009 11:29 am
by trufun202
RyanPridgeon wrote:Wow thats a nifty sum!

Is it continuing to sell that well?
It's definitely slowed down. I usually get a few trial downloads and 1 or 2 purchases a day. But hey, that's cool with me. 8-)

Re: Bop N' Pop! 360 Edition

Posted: Mon Jul 27, 2009 10:07 am
by trufun202
Last Thursday, Microsoft announced the rebranding of "Xbox Live Community Games" to "Xbox Live Indie Games." Along with this rebranding, they are also opening up XNA games to 4 new countries: Germany, Japan, Sweden, and Singapore.

So, of course, I'm resubmitting Bop N' Pop (in English) for review in those countries. :) I'm also releasing the game in Italy (thanks to aamesxdavid!) and Spain with localized content.

It was hard enough getting the game released in the US, UK, and Canada - who knows how long this review process will take. :P

EDIT: I forgot to mention, as of October 22nd, all XNA games currently priced at 200 points will be reduced to 80 points ($1.00) - this includes Poop N' Scoop!

Re: Bop N' Pop! 360 Edition

Posted: Mon Jul 27, 2009 2:50 pm
by hurstshifter
trufun202 wrote:
EDIT: I forgot to mention, as of October 22nd, all XNA games currently priced at 200 points will be reduced to 80 points ($1.00) - this includes Poop N' Scoop!

Nice!

Re: Bop N' Pop! 360 Edition

Posted: Mon Jul 27, 2009 4:28 pm
by Netwatcher
trufun202 wrote:Last Thursday, Microsoft announced the rebranding of "Xbox Live Community Games" to "Xbox Live Indie Games." Along with this rebranding, they are also opening up XNA games to 4 new countries: Germany, Japan, Sweden, and Singapore.

So, of course, I'm resubmitting Bop N' Pop (in English) for review in those countries. :) I'm also releasing the game in Italy (thanks to aamesxdavid!) and Spain with localized content.

It was hard enough getting the game released in the US, UK, and Canada - who knows how long this review process will take. :P

EDIT: I forgot to mention, as of October 22nd, all XNA games currently priced at 200 points will be reduced to 80 points ($1.00) - this includes Poop N' Scoop!
Congratz! ;)

If you'll get so much money so you can't handle it yourself just let me know.

Re: Bop N' Pop! 360 Edition

Posted: Mon Jul 27, 2009 5:15 pm
by trufun202
Netwatcher wrote: Congratz! ;)

If you'll get so much money so you can't handle it yourself just let me know.
rofl, deal.

Re: Bop N' Pop! 360 Edition

Posted: Mon Jul 27, 2009 7:22 pm
by dandymcgee
Definitely go for the other countries. The difficult submission process means not many others have, which in turn means if you do make it you'll be one of very few available in those areas. 8-)

Let's make Bop N' Pop a global phenomenon!

Re: Bop N' Pop! 360 Edition

Posted: Tue Jul 28, 2009 5:10 pm
by MarauderIIC
dandymcgee wrote:Definitely go for the other countries. The difficult submission process means not many others have, which in turn means if you do make it you'll be one of very few foreign games available in those areas. 8-)

Let's make Bop N' Pop a global phenomenon!
Fixed.

Re: Bop N' Pop! 360 Edition

Posted: Tue Jul 28, 2009 6:41 pm
by davidthefat
What ever... Good Job

Re: Bop N' Pop! 360 Edition

Posted: Tue Jul 28, 2009 7:10 pm
by Bakkon
Zuma and Luxor 2 are both XBLA games and owned by PopCap. Trufun's just one guy. Not to mention its a Community game, which gets a bad wrap right now, because a majority of it is shovelware.

Congratz, Trufun. Selling as much as you have must truly be a great feeling of accomplishment.

Re: Bop N' Pop! 360 Edition

Posted: Tue Jul 28, 2009 7:12 pm
by davidthefat
Bakkon wrote:Zuma and Luxor 2 are both XBLA games and owned by PopCap. Trufun's just one guy. Not to mention its a Community game, which gets a bad wrap right now, because a majority of it is shovelware.

Congratz, Trufun. Selling as much as you have must truly be a great feeling of accomplishment.
Yea realized it then edited my post... BTW I dont own a 360... only PS3... so the crappiest games are still made by companies....

Re: Bop N' Pop! 360 Edition

Posted: Wed Aug 12, 2009 11:10 pm
by trufun202
So, with the latest Xbox Live update, Microsoft introduced a user-generated rating system for Indie games.

And, ouch...most Indie games are getting 2 out of 5 stars. I see the occasional 3 stars and rarely 4 or above.

Bop N' Pop currently weighs in a 3 stars - I'll take it! :bow:

Re: Bop N' Pop! 360 Edition

Posted: Wed Aug 19, 2009 9:29 am
by Falco Girgis
trufun202 wrote:So, with the latest Xbox Live update, Microsoft introduced a user-generated rating system for Indie games.

And, ouch...most Indie games are getting 2 out of 5 stars. I see the occasional 3 stars and rarely 4 or above.

Bop N' Pop currently weighs in a 3 stars - I'll take it! :bow:
Damn, there are a lot of ignorant and stupid little children on Xbox Live. A 3.0 is a hell of an achievement.

Re: Bop N' Pop! 360 Edition

Posted: Thu Sep 10, 2009 9:35 am
by trufun202
This is pretty cool. It made my day, in fact!

Wasted Seconds did a review of Bop N' Pop. They said some really nice things about the game, and I honestly can't argue with their criticisms. It's true, the music is hella repetitive and Traditional Mode is kinda boring. (I always include Traditional Mode in all of my Bop N' Pop games because that's where it all started...) But, they gave much props to the Battle and Party Modes, so rock on. 8-)

http://wastedseconds.com/?p=1873#more-1873